/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __cellsWallLevel0_hpp__ #define __cellsWallLevel0_hpp__ #include "contactSearchGlobals.hpp" #include "contactSearchFunctions.hpp" #include "mapperNBS.hpp" #include "iBox.hpp" namespace pFlow { class cellsWallLevel0 { public: using execution_space = csExecutionSpace; using memory_space = typename execution_space::memory_space; using iBoxType = iBox; class TagFindCellRange2{}; private: // - box extent real cellExtent_ = 0.5; // - number of triangle elements uint32 numElements_ = 0; // - number of points uint32 numPoints_ = 0; // - ref to vectices (borrowed) ViewType1D vertices_; // - ref to points in the trisurface (borrowed) ViewType1D points_; // - ref to normal vectors of triangles (borrowed) ViewType1D normals_; // cell range of element/triangle bounding box ViewType1D elementBox_; using tpPWContactSearch = Kokkos::TeamPolicy< execution_space, Kokkos::Schedule, Kokkos::IndexType>; FUNCTION_H void allocateArrays() { reallocNoInit( elementBox_, numElements_); } public: TypeInfoNV("cellsWallLevel0"); INLINE_FUNCTION_HD cellsWallLevel0(){} FUNCTION_H cellsWallLevel0( real cellExtent, uint32 numPoints, uint32 numElements, const ViewType1D& points, const ViewType1D& vertices, const ViewType1D& normals); // - host call // reset triangle elements if they have changed bool resetElements( uint32 numElements, uint32 numPoints, const ViewType1D& points, const ViewType1D& vertices, const ViewType1D& normals); INLINE_FUNCTION_HD iBoxType elementBox(uint32 i)const { return elementBox_[i]; } INLINE_FUNCTION_HD uint32 numElements()const { return numElements_; } bool broadSearch( csPairContainerType& pairs, const cells& searchBox, const mapperNBS::CellIterator& particleMap, const deviceViewType1D& pPoints, const deviceViewType1D& pDiams, real sizeRatio); bool build(const cells& searchBox); bool particleWallFindPairs( csPairContainerType& pairs, const mapperNBS::CellIterator& particleMap, const deviceViewType1D& pPoints, const deviceViewType1D& pDiams, real sizeRatio); int32 findPairsElementRangeCount( csPairContainerType& pairs, const mapperNBS::CellIterator& particleMap, const deviceViewType1D& pPoints, const deviceViewType1D& pDiams, real sizeRatio); }; // cellsWallLevel0 } // pFlow #endif // __cellsWallLevel0_hpp__