/* -------------------------------*- C++ -*--------------------------------- *\ | phasicFlow File | | copyright: www.cemf.ir | \* ------------------------------------------------------------------------- */ objectName particleInsertion; objectType dicrionary; fileFormat ASCII; /*---------------------------------------------------------------------------*/ active Yes; // is insertion active -> yes or no checkForCollision No; // is checked -> yes or no /* two layers of particles are packed one-by-one using tho insertion steps. */ rightregion { regionType cylinder; // type of insertion region cylinderInfo { // coordinates of center of both ends of the insertion cylinder on // the right side of the V-blender (m,m,m) p1 (0.0950615 0.12 0.5011585); // (m,m,m) p2 (0.1150615 0.12 0.4811585); // (m,m,m) radius 0.1; // radius of cylinder (m) } timeControl simulationTime; insertionInterval 0.025; // seconds rate 10000; // insertion rate (particles/s) startTime 0.0; // start time of small particles insertion (s) endTime 1; // end time of small particles insertion (s) interval 0.025; // time interval of small particles insertion (s) setFields { velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles } mixture { smallSphere 1; // first layer of inserted particles } } leftregion { regionType cylinder; // type of insertion region cylinderInfo { // coordinates of center of both ends of the insertion cylinder on // the right side of the V-blender (m,m,m) p1 ( 0.7562545 0.12 0.50079); // (m,m,m) p2 ( 0.7362545 0.12 0.48079); // (m,m,m) radius 0.1; // radius of cylinder (m) } timeControl simulationTime; insertionInterval 0.025; // seconds rate 10000; // insertion rate (particles/s) startTime 1.5; // start time of large particles insertion (s) endTime 2.5; // end time of large particles insertion (s) interval 0.025; // time interval of large particles insertion (s) setFields { velocity realx3 (-1.2 0.0 -1.2); // initial velocity of inserted particles } mixture { largeSphere 1; // second layer of inserted particles } }