/* -------------------------------*- C++ -*--------------------------------- *\ | phasicFlow File | | copyright: www.cemf.ir | \* ------------------------------------------------------------------------- */ objectName particleInsertion; objectType dicrionary; fileFormat ASCII; /*---------------------------------------------------------------------------*/ active yes; // is insertion active? collisionCheck No; // not implemented for yes /* five layers of particles are packed one-by-one using 5 insertion steps. */ layer0 { type cylinderRegion; // type of insertion region rate 15000; // insertion rate (particles/s) startTime 0; // (s) endTime 0.5; // (s) interval 0.025; //s cylinderRegionInfo { radius 0.09; // radius of cylinder (m) p1 ( 0.0 0.0 0.1 ); // (m,m,m) p2 ( 0.0 0.0 0.11); // (m,m,m) } setFields { velocity realx3 (0.0 0.0 -0.6); // initial velocity of inserted particles } mixture { lightSphere 1; // mixture composition of inserted particles } } layer1 { type cylinderRegion; rate 15000; // (particles/s) startTime 0.7; // (s) endTime 1.2; // (s) interval 0.025; //s cylinderRegionInfo { radius 0.09; p1 ( 0.0 0.0 0.16 ); // (m,m,m) p2 ( 0.0 0.0 0.17); // (m,m,m) } setFields { velocity realx3 (0.0 0.0 -0.6); } mixture { heavySphere 1; // only heavySphere } } layer2 { type cylinderRegion; rate 15000; // (particles/s) startTime 1.4; // (s) endTime 1.9; // (s) interval 0.025; //s cylinderRegionInfo { radius 0.09; p1 ( 0.0 0.0 0.2 ); // (m,m,m) p2 ( 0.0 0.0 0.21); // (m,m,m) } setFields { velocity realx3 (0.0 0.0 -0.6); } mixture { lightSphere 1; // only lightSphere } } layer3 { type cylinderRegion; rate 15000; // (particles/s) startTime 2.1; // (s) endTime 2.6; // (s) interval 0.025; //s cylinderRegionInfo { radius 0.09; p1 ( 0.0 0.0 0.28 ); // (m,m,m) p2 ( 0.0 0.0 0.29); // (m,m,m) } setFields { velocity realx3 (0.0 0.0 -0.6); } mixture { heavySphere 1; } } layer4 { type cylinderRegion; rate 15000; // (particles/s) startTime 2.8; // (s) endTime 3.3; // (s) interval 0.025; //s cylinderRegionInfo { radius 0.09; p1 ( 0.0 0.0 0.37 ); // (m,m,m) p2 ( 0.0 0.0 0.38); // (m,m,m) } setFields { velocity realx3 (0.0 0.0 -0.6); } mixture { lightSphere 1; } }