/* -------------------------------*- C++ -*--------------------------------- *\ | phasicFlow File | | copyright: www.cemf.ir | \* ------------------------------------------------------------------------- */ objectName particlesDict; objectType dictionary; setFields { /* Default value for fields defined for particles These fields should always be defined for simulations with spherical particles. */ defaultValue { velocity realx3 (0 0 0); // linear velocity (m/s) acceleration realx3 (0 0 0); // linear acceleration (m/s2) rotVelocity realx3 (0 0 0); // rotational velocity (rad/s) shapeName word glassBead; // name of the particle shape } selectors {} } // positions particles positionParticles { method positionOrdered; // ordered positioning maxNumberOfParticles 250001; // maximum number of particles in the simulation mortonSorting Yes; // perform initial sorting based on morton code? positionOrderedInfo { box // box for positioning particles { min (-0.08 -0.08 0.0); // lower corner point of the box max ( 0.08 0.08 0.36); // upper corner point of the box } diameter 0.003; // minimum space between centers of particles numPoints 250000; // number of particles in the simulation axisOrder (z y x); // axis order for filling the space with particles } positionRandomInfo { box // box for positioning particles { min (-0.09 -0.09 0.0); // lower corner point of the box max ( 0.09 0.09 0.36); // upper corner point of the box } diameter 0.003; // minimum space between centers of particles numPoints 250000; // number of particles in the simulation maxIterations 40; // max number of contact search passes to position particles } }