/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __vibratingMotion_hpp__ #define __vibratingMotion_hpp__ #include "types.hpp" #include "typeInfo.hpp" #include "VectorDual.hpp" #include "Vectors.hpp" #include "List.hpp" #include "vibrating.hpp" namespace pFlow { // forward class dictionary; /** * Vibrating motion model for walls * * This class is used for simulaiton that at least one wall components * are moving according to a sinoidal viration defined in class vibrating. * One or more than one motion components can be defined in * vibratingMotionInfo dictionary * \verbatim // In geometryDict file, this will defines vibrating walls during simulation ... motionModel vibratingMotion; vibratingMotionInfo { vibComponent1 { // the definition based on class vibrating } vibComponent2 { // the definition based on calss vibrating } } ... \endverbatim * */ class vibratingMotion { public: /** Motion model class to be passed to computational units/kernels for * transfing points and returning velocities at various positions */ class Model { protected: deviceViewType1D components_; int32 numComponents_=0; public: INLINE_FUNCTION_HD Model(deviceViewType1D comps, int32 numComps): components_(comps), numComponents_(numComps) {} INLINE_FUNCTION_HD Model(const Model&) = default; INLINE_FUNCTION_HD Model& operator=(const Model&) = default; INLINE_FUNCTION_HD realx3 pointVelocity(int32 n, const realx3& p)const { return components_[n].linTangentialVelocityPoint(p); } INLINE_FUNCTION_HD realx3 operator()(int32 n, const realx3& p)const { return pointVelocity(n,p); } INLINE_FUNCTION_HD realx3 transferPoint(int32 n, const realx3 p, real dt)const { return components_[n].transferPoint(p, dt); } INLINE_FUNCTION_HD int32 numComponents()const { return numComponents_; } }; protected: using axisVector_HD = VectorDual; /// Vibrating motion components axisVector_HD components_; /// Names of components wordList componentName_; /// Number of components label numComponents_= 0; /// Read from a dictionary bool readDictionary(const dictionary& dict); /// Write to a dictionary bool writeDictionary(dictionary& dict)const; public: /// Type info TypeInfoNV("vibratingMotion"); /// Empty FUNCTION_H vibratingMotion(); /// Construct with dictionary FUNCTION_H vibratingMotion(const dictionary& dict); /// Copy constructor FUNCTION_H vibratingMotion(const vibratingMotion&) = default; /// No move vibratingMotion(vibratingMotion&&) = delete; /// Copy assignment FUNCTION_H vibratingMotion& operator=(const vibratingMotion&) = default; /// No Move assignment vibratingMotion& operator=(vibratingMotion&&) = delete; /// Destructor FUNCTION_H ~vibratingMotion() = default; /// Return motion model at time t Model getModel(real t) { for(int32 i= 0; i