/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __dynamicPointStructure_hpp__ #define __dynamicPointStructure_hpp__ #include "Time.hpp" #include "pointFields.hpp" #include "integrations.hpp" #include "uniquePtr.hpp" namespace pFlow { class dynamicPointStructure : //public pointStructure public eventObserver { protected: Time& time_; word integrationMethod_; pointStructure& pStruct_; realx3PointField_D& velocity_; uniquePtr integrationPos_; uniquePtr integrationVel_; public: TypeInfo("dynamicPointStructure"); dynamicPointStructure(Time& time, const word& integrationMethod); dynamicPointStructure(const dynamicPointStructure& ps) = default; /*dynamicPointStructure(const dynamicPointStructure& ps): pointStructure(ps), time_(ps.time_), integrationMethod_(ps.integrationMethod_), velocity_(ps.velocity_), integrationPos_(ps.integrationPos_->clone()), integrationVel_(ps.integrationVel_->clone()) { }*/ // - no move construct dynamicPointStructure(dynamicPointStructure&&) = delete; // - copy assignment // // should be changed, may causs undefined behavior ////////////////////////////////////////////////////////////// dynamicPointStructure& operator=(const dynamicPointStructure&) = default; // - no move assignment dynamicPointStructure& operator=(dynamicPointStructure&&) = delete; // - destructor virtual ~dynamicPointStructure() = default; inline pointStructure& pStruct() { return pStruct_; } inline const pointStructure& pStruct() const { return pStruct_; } inline const realx3PointField_D& velocity()const { return velocity_; } inline auto velocityHostAll() { return velocity_.hostVectorAll(); } inline auto pointPositionHostAll() { return pStruct_.pointPositionHostAll(); } auto markDeleteOutOfBox(const box& domain) { return pStruct_.markDeleteOutOfBox(domain); } bool predict(real dt, realx3PointField_D& acceleration); bool correct(real dt, realx3PointField_D& acceleration); // - update data structure by inserting/setting new points // Notifies all the fields in the registered list of data structure // and exclude the fields that re in the exclusionList // retrun nullptr if it fails /*FUNCTION_H virtual uniquePtr insertPoints( const realx3Vector& pos, const List& exclusionList={nullptr} )override;*/ bool update(const eventMessage& msg) override; }; } #endif