phasicFlow/src/Property/property.hpp

173 lines
3.3 KiB
C++

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __property_hpp__
#define __property_hpp__
#include "Vectors.hpp"
#include "hashMap.hpp"
namespace pFlow
{
class dictionary;
class property
{
protected:
uniquePtr<dictionary> dict_ = nullptr;
// - name of materials
wordVector materials_;
// - density of materials
realVector densities_;
// fast mapping from name to index
wordHashMap<uint32> nameIndex_;
// - number of properties
uint32 numMaterials_ = 0;
bool readDictionary(const dictionary& dict);
bool writeDictionary(dictionary& dict)const;
bool makeNameIndex();
public:
// type info
TypeInfoNV("property");
// - emptry, for reading from file
property(){}
property(const wordVector& materils, const realVector& densities);
property(const fileSystem& file);
property(const dictionary& dict);
property(const property& ) = default;
property(property&& ) = default;
property& operator= (const property&) = default;
property& operator= (property&&) = default;
~property() = default;
//// - Methods
inline const auto& dict()const
{
return dict_();
}
inline auto numMaterials()const
{
return numMaterials_;
}
inline const auto& materials()const{
return materials_;
}
// - return densities
inline const auto& densities()const{
return densities_;
}
inline const word& material(uint32 i)const
{
return materials_[i];
}
inline bool material(uint32 i, word& name)const
{
if(i<numMaterials_)
{
name = material(i);
return true;
}
else
{
name.clear();
return false;
}
}
inline real density(uint32 i)const
{
return densities_[i];
}
inline bool density(uint32 i, real& rho)const
{
if(i<numMaterials_)
{
rho = density(i);
return true;
}
else
{
rho = 0.00001;
return false;
}
}
inline bool nameToIndex(const word& name, uint32& idx)const
{
if(auto[iter, found] = nameIndex_.findIf(name); found )
{
idx = iter->second;
return true;
}
else
{
idx = 0;
return false;
}
}
//// - IO operatoins
// - read from dictionary
bool read(const dictionary& dict)
{
return readDictionary(dict);
}
// - write to dictionary
bool write(dictionary& dict)const
{
return writeDictionary(dict);
}
};
}
#endif // __property_hpp__