phasicFlow/src/MotionModel/entities/rotatingAxis/rotatingAxisI.hpp

171 lines
6.4 KiB
C++
Executable File

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
INLINE_FUNCTION_HD
pFlow::realx3 pFlow::rotatingAxis::linTangentialVelocityPoint(const realx3 &p)const
{
if(!inTimeRange()) return {0,0,0};
realx3 L = p - projectPoint(p);
return cross(omega_*unitVector(),L);
}
INLINE_FUNCTION_HD
pFlow::realx3 pFlow::rotate(const realx3& p, const rotatingAxis& ax, real dt)
{
if(!ax.inTimeRange()) return p;
realx3 nv = ax.unitVector();
real cos_tet = cos(ax.omega()*dt);
real sin_tet = sin(ax.omega()*dt);
real u2 = nv.x()*nv.x();
real v2 = nv.y()*nv.y();
real w2 = nv.z()*nv.z();
realx3 lp1 = ax.point1();
// (a(v2+w2) - u( bv + cw - ux - vy - wz)) (1-cos_tet) + x cos_tet + (- cv + bw - wy + vz) sin_tet
realx3 res;
res.x_ = (lp1.x_*(v2 + w2) - (nv.x_*(lp1.y_*nv.y_ + lp1.z_*nv.z_ - nv.x_*p.x_ - nv.y_*p.y_ - nv.z_*p.z_)))*(1 - cos_tet) +
p.x_ * cos_tet +
(-lp1.z_*nv.y_ + lp1.y_*nv.z_ - nv.z_*p.y_ + nv.y_*p.z_) * sin_tet;
// ( b(u2+w2) - v( au + cw - ux - vy - wz))(1-cos_tet) + y cos_tet + ( cu - aw + wx - uz ) sin_tet
res.y_ = (lp1.y_*(u2 + w2) - (nv.y_*(lp1.x_*nv.x_ + lp1.z_*nv.z_ - nv.x_*p.x_ - nv.y_*p.y_ - nv.z_*p.z_)))*(1 - cos_tet) +
p.y_ * cos_tet +
(lp1.z_*nv.x_ - lp1.x_*nv.z_ + nv.z_*p.x_ - nv.x_*p.z_) * sin_tet;
// (c(u2+v2) - w( au + bv - ux - vy - wz ))(1-cos_tet) + z cos_tet + (-bu + av - vx + uy) sin_tet
res.z_ = (lp1.z_*(u2 + v2) - (nv.z_*(lp1.x_*nv.x_ + lp1.y_*nv.y_ - nv.x_*p.x_ - nv.y_*p.y_ - nv.z_*p.z_)))*(1 - cos_tet) +
p.z_ * cos_tet +
(-lp1.y_*nv.x_ + lp1.x_*nv.y_ - nv.y_*p.x_ + nv.x_*p.y_) * sin_tet;
return res;
}
INLINE_FUNCTION_HD
pFlow::realx3 pFlow::rotate(const realx3 &p, const line& ln, real theta)
{
realx3 nv = ln.unitVector();
real cos_tet = cos(theta);
real sin_tet = sin(theta);
real u2 = nv.x()*nv.x();
real v2 = nv.y()*nv.y();
real w2 = nv.z()*nv.z();
realx3 lp1 = ln.point1();
// (a(v2+w2) - u( bv + cw - ux - vy - wz)) (1-cos_tet) + x cos_tet + (- cv + bw - wy + vz) sin_tet
realx3 res;
res.x_ = (lp1.x_*(v2 + w2) - (nv.x_*(lp1.y_*nv.y_ + lp1.z_*nv.z_ - nv.x_*p.x_ - nv.y_*p.y_ - nv.z_*p.z_)))*(1 - cos_tet) +
p.x_ * cos_tet +
(-lp1.z_*nv.y_ + lp1.y_*nv.z_ - nv.z_*p.y_ + nv.y_*p.z_) * sin_tet;
// ( b(u2+w2) - v( au + cw - ux - vy - wz))(1-cos_tet) + y cos_tet + ( cu - aw + wx - uz ) sin_tet
res.y_ = (lp1.y_*(u2 + w2) - (nv.y_*(lp1.x_*nv.x_ + lp1.z_*nv.z_ - nv.x_*p.x_ - nv.y_*p.y_ - nv.z_*p.z_)))*(1 - cos_tet) +
p.y_ * cos_tet +
(lp1.z_*nv.x_ - lp1.x_*nv.z_ + nv.z_*p.x_ - nv.x_*p.z_) * sin_tet;
// (c(u2+v2) - w( au + bv - ux - vy - wz ))(1-cos_tet) + z cos_tet + (-bu + av - vx + uy) sin_tet
res.z_ = (lp1.z_*(u2 + v2) - (nv.z_*(lp1.x_*nv.x_ + lp1.y_*nv.y_ - nv.x_*p.x_ - nv.y_*p.y_ - nv.z_*p.z_)))*(1 - cos_tet) +
p.z_ * cos_tet +
(-lp1.y_*nv.x_ + lp1.x_*nv.y_ - nv.y_*p.x_ + nv.x_*p.y_) * sin_tet;
return res;
}
INLINE_FUNCTION_HD
void pFlow::rotate(realx3* p, size_t n, const line& ln, real theta)
{
realx3 nv = ln.unitVector();
real cos_tet = cos(theta);
real sin_tet = sin(theta);
real u2 = nv.x()*nv.x();
real v2 = nv.y()*nv.y();
real w2 = nv.z()*nv.z();
realx3 lp1 = ln.point1();
// (a(v2+w2) - u( bv + cw - ux - vy - wz)) (1-cos_tet) + x cos_tet + (- cv + bw - wy + vz) sin_tet
realx3 res;
for(label i=0; i<n; i++ )
{
res.x_ = (lp1.x_*(v2 + w2) - (nv.x_*(lp1.y_*nv.y_ + lp1.z_*nv.z_ - nv.x_*p[i].x_ - nv.y_*p[i].y_ - nv.z_*p[i].z_)))*(1 - cos_tet) +
p[i].x_ * cos_tet +
(-lp1.z_*nv.y_ + lp1.y_*nv.z_ - nv.z_*p[i].y_ + nv.y_*p[i].z_) * sin_tet;
// ( b(u2+w2) - v( au + cw - ux - vy - wz))(1-cos_tet) + y cos_tet + ( cu - aw + wx - uz ) sin_tet
res.y_ = (lp1.y_*(u2 + w2) - (nv.y_*(lp1.x_*nv.x_ + lp1.z_*nv.z_ - nv.x_*p[i].x_ - nv.y_*p[i].y_ - nv.z_*p[i].z_)))*(1 - cos_tet) +
p[i].y_ * cos_tet +
(lp1.z_*nv.x_ - lp1.x_*nv.z_ + nv.z_*p[i].x_ - nv.x_*p[i].z_) * sin_tet;
// (c(u2+v2) - w( au + bv - ux - vy - wz ))(1-cos_tet) + z cos_tet + (-bu + av - vx + uy) sin_tet
res.z_ = (lp1.z_*(u2 + v2) - (nv.z_*(lp1.x_*nv.x_ + lp1.y_*nv.y_ - nv.x_*p[i].x_ - nv.y_*p[i].y_ - nv.z_*p[i].z_)))*(1 - cos_tet) +
p[i].z_ * cos_tet +
(-lp1.y_*nv.x_ + lp1.x_*nv.y_ - nv.y_*p[i].x_ + nv.x_*p[i].y_) * sin_tet;
p[i] = res;
}
}
INLINE_FUNCTION_HD
void pFlow::rotate(realx3* p, size_t n, const rotatingAxis& ax, real dt)
{
if(!ax.inTimeRange()) return;
realx3 nv = ax.unitVector();
real cos_tet = cos(ax.omega()*dt);
real sin_tet = sin(ax.omega()*dt);
real u2 = nv.x()*nv.x();
real v2 = nv.y()*nv.y();
real w2 = nv.z()*nv.z();
realx3 lp1 = ax.point1();
// (a(v2+w2) - u( bv + cw - ux - vy - wz)) (1-cos_tet) + x cos_tet + (- cv + bw - wy + vz) sin_tet
realx3 res;
for(label i=0; i<n; i++ )
{
res.x_ = (lp1.x_*(v2 + w2) - (nv.x_*(lp1.y_*nv.y_ + lp1.z_*nv.z_ - nv.x_*p[i].x_ - nv.y_*p[i].y_ - nv.z_*p[i].z_)))*(1 - cos_tet) +
p[i].x_ * cos_tet +
(-lp1.z_*nv.y_ + lp1.y_*nv.z_ - nv.z_*p[i].y_ + nv.y_*p[i].z_) * sin_tet;
// ( b(u2+w2) - v( au + cw - ux - vy - wz))(1-cos_tet) + y cos_tet + ( cu - aw + wx - uz ) sin_tet
res.y_ = (lp1.y_*(u2 + w2) - (nv.y_*(lp1.x_*nv.x_ + lp1.z_*nv.z_ - nv.x_*p[i].x_ - nv.y_*p[i].y_ - nv.z_*p[i].z_)))*(1 - cos_tet) +
p[i].y_ * cos_tet +
(lp1.z_*nv.x_ - lp1.x_*nv.z_ + nv.z_*p[i].x_ - nv.x_*p[i].z_) * sin_tet;
// (c(u2+v2) - w( au + bv - ux - vy - wz ))(1-cos_tet) + z cos_tet + (-bu + av - vx + uy) sin_tet
res.z_ = (lp1.z_*(u2 + v2) - (nv.z_*(lp1.x_*nv.x_ + lp1.y_*nv.y_ - nv.x_*p[i].x_ - nv.y_*p[i].y_ - nv.z_*p[i].z_)))*(1 - cos_tet) +
p[i].z_ * cos_tet +
(-lp1.y_*nv.x_ + lp1.x_*nv.y_ - nv.y_*p[i].x_ + nv.x_*p[i].y_) * sin_tet;
p[i] = res;
}
}