132 lines
3.2 KiB
C++
132 lines
3.2 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __dynamicPointStructure_H__
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#define __dynamicPointStructure_H__
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#include "Time.H"
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#include "pointFields.H"
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#include "integrations.H"
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#include "uniquePtr.H"
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namespace pFlow
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{
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class dynamicPointStructure
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:
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//public pointStructure
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public eventObserver
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{
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protected:
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Time& time_;
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word integrationMethod_;
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pointStructure& pStruct_;
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realx3PointField_D& velocity_;
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uniquePtr<integration> integrationPos_;
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uniquePtr<integration> integrationVel_;
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public:
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TypeName("dynamicPointStructure");
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dynamicPointStructure(Time& time, const word& integrationMethod);
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dynamicPointStructure(const dynamicPointStructure& ps) = default;
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/*dynamicPointStructure(const dynamicPointStructure& ps):
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pointStructure(ps),
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time_(ps.time_),
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integrationMethod_(ps.integrationMethod_),
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velocity_(ps.velocity_),
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integrationPos_(ps.integrationPos_->clone()),
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integrationVel_(ps.integrationVel_->clone())
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{
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}*/
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// - no move construct
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dynamicPointStructure(dynamicPointStructure&&) = delete;
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// - copy assignment
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//
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// should be changed, may causs undefined behavior
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//////////////////////////////////////////////////////////////
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dynamicPointStructure& operator=(const dynamicPointStructure&) = default;
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// - no move assignment
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dynamicPointStructure& operator=(dynamicPointStructure&&) = delete;
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// - destructor
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virtual ~dynamicPointStructure() = default;
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inline pointStructure& pStruct()
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{
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return pStruct_;
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}
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inline const pointStructure& pStruct() const
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{
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return pStruct_;
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}
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inline const realx3PointField_D& velocity()const
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{
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return velocity_;
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}
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auto markDeleteOutOfBox(const box& domain)
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{
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return pStruct_.markDeleteOutOfBox(domain);
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}
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bool predict(real dt, realx3PointField_D& acceleration);
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bool correct(real dt, realx3PointField_D& acceleration);
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// - update data structure by inserting/setting new points
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// Notifies all the fields in the registered list of data structure
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// and exclude the fields that re in the exclusionList
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// retrun nullptr if it fails
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/*FUNCTION_H
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virtual uniquePtr<int32IndexContainer> insertPoints(
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const realx3Vector& pos,
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const List<eventObserver*>& exclusionList={nullptr}
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)override;*/
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bool update(const eventMessage& msg) override;
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};
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}
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#endif
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