phasicFlow/tutorials/sphereGranFlow/layeredSiloFilling/caseSetup/particleInsertion

153 lines
2.8 KiB
C++
Executable File

/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
active yes; // is insertion active?
collisionCheck No; // not implemented for yes
/*
five layers of particles are packed one-by-one using 5 insertion steps.
*/
layer0
{
type cylinderRegion; // type of insertion region
rate 15000; // insertion rate (particles/s)
startTime 0; // (s)
endTime 0.5; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.09; // radius of cylinder (m)
p1 ( 0.0 0.0 0.1 ); // (m,m,m)
p2 ( 0.0 0.0 0.11); // (m,m,m)
}
setFields
{
velocity realx3 (0.0 0.0 -0.6); // initial velocity of inserted particles
}
mixture
{
lightSphere 1; // mixture composition of inserted particles
}
}
layer1
{
type cylinderRegion;
rate 15000; // (particles/s)
startTime 0.7; // (s)
endTime 1.2; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.09;
p1 ( 0.0 0.0 0.16 ); // (m,m,m)
p2 ( 0.0 0.0 0.17); // (m,m,m)
}
setFields
{
velocity realx3 (0.0 0.0 -0.6);
}
mixture
{
heavySphere 1; // only heavySphere
}
}
layer2
{
type cylinderRegion;
rate 15000; // (particles/s)
startTime 1.4; // (s)
endTime 1.9; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.09;
p1 ( 0.0 0.0 0.2 ); // (m,m,m)
p2 ( 0.0 0.0 0.21); // (m,m,m)
}
setFields
{
velocity realx3 (0.0 0.0 -0.6);
}
mixture
{
lightSphere 1; // only lightSphere
}
}
layer3
{
type cylinderRegion;
rate 15000; // (particles/s)
startTime 2.1; // (s)
endTime 2.6; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.09;
p1 ( 0.0 0.0 0.28 ); // (m,m,m)
p2 ( 0.0 0.0 0.29); // (m,m,m)
}
setFields
{
velocity realx3 (0.0 0.0 -0.6);
}
mixture
{
heavySphere 1;
}
}
layer4
{
type cylinderRegion;
rate 15000; // (particles/s)
startTime 2.8; // (s)
endTime 3.3; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.09;
p1 ( 0.0 0.0 0.37 ); // (m,m,m)
p2 ( 0.0 0.0 0.38); // (m,m,m)
}
setFields
{
velocity realx3 (0.0 0.0 -0.6);
}
mixture
{
lightSphere 1;
}
}