193 lines
4.0 KiB
C++
193 lines
4.0 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __property_hpp__
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#define __property_hpp__
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#include "Vectors.hpp"
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#include "hashMap.hpp"
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#include "fileDictionary.hpp"
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#include "iFstream.hpp"
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namespace pFlow
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{
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/**
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* property holds the pure properties of materials.
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*
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* This class holds a list of all materials name and their densities that are
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* used in the simulation: for walls and particles.
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*/
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class property
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:
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public fileDictionary
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{
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private:
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// - protected data members
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/// list of name of materials
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wordVector materials_;
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/// list of density of materials
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realVector densities_;
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/// rapid mapping from name to index
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wordHashMap<uint32> nameIndex_;
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/// number of materials
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uint32 numMaterials_ = 0;
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// - protected member functions
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/// read from dict
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bool readDictionary();
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/// write to dict
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bool writeDictionary();
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/// creates a mapp
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bool makeNameIndex();
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public:
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/// Type info
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TypeInfo("property");
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// - Constructors
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explicit
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property(
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const word& fileName,
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repository* owner=nullptr);
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property(
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const word& fileName,
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const fileSystem& dir
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);
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property(const word& fileName,
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const wordVector& materials,
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const realVector& densities,
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repository* owner=nullptr);
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/// Default copy
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property(const property& ) = default;
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/// Default move
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property(property&& ) = default;
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/// Default copy assignment
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property& operator= (const property&) = default;
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/// Default move assignment
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property& operator= (property&&) = default;
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/// Default destructor
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~property() override = default;
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// - Methods
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/// Return number of materials
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inline auto numMaterials()const
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{
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return numMaterials_;
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}
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/// Return list of material names
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inline const auto& materials()const{
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return materials_;
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}
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/// Return the list of densities
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inline const auto& densities()const{
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return densities_;
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}
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/// Return the material name of material i
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inline const word& material(uint32 i)const
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{
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return materials_[i];
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}
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/// Get the name of material i.
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/// Return true, if i is in the range and otherwise false
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inline bool material(uint32 i, word& name)const
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{
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if(i<numMaterials_)
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{
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name = material(i);
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return true;
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}
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else
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{
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name.clear();
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return false;
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}
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}
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/// Return density of material i
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inline real density(uint32 i)const
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{
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return densities_[i];
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}
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/// Get the density of material i.
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/// Return true, if i is in the range and otherwise false
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inline bool density(uint32 i, real& rho)const
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{
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if(i<numMaterials_)
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{
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rho = density(i);
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return true;
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}
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else
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{
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rho = 0.00001;
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return false;
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}
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}
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/// Get the name of material in index idx
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/// Return true, if the name found, otherwise false
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inline bool nameToIndex(const word& name, uint32& idx)const
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{
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if(auto[iter, found] = nameIndex_.findIf(name); found )
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{
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idx = iter->second;
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return true;
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}
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else
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{
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idx = 0;
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return false;
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}
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}
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};
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}
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#endif // __property_hpp__
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