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phasicFlow/tutorials/sphereGranFlow/toteblender/settings/geometryDict
Ramin Khodabandeh b815272fcb toteblender updated.
2024-05-28 18:12:13 +04:30

168 lines
4.5 KiB
C++
Executable File

/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
rotatingAxisInfo // information for rotatingAxisMotion motion model
{
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
omega 1.5708; // rotation speed ==> 15 rad/s
startTime 0.5; // Start time of Geometry Rotating (s)
endTime 9.5; // End time of Geometry Rotating (s)
}
}
surfaces
{
topGate
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.3); // begin point of cylinder axis
p2 (0.0 0.0 0.301); // end point of cylinder axis
radius1 0.03; // radius at p1
radius2 0.0001; // radius at p2
material solidProperty; // material of wall
motion axisOfRotation; // motion component name
}
topCylinder
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.28); // begin point of cylinder axis
p2 (0.0 0.0 0.3); // end point of cylinder axis
radius1 0.03; // radius at p1
radius2 0.03; // radius at p2
resolution 36; // number of divisions
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
}
coneShelltop
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.2); // begin point of cylinder axis
p2 (0.0 0.0 0.28); // end point of cylinder axis
radius1 0.1; // radius at p1
radius2 0.03; // radius at p2
resolution 36; // number of divisions
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
}
cylinderShell
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.2); // end point of cylinder axis
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
resolution 36; // number of divisions
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
}
coneShelldown
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.02); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.03; // radius at p1
radius2 0.1; // radius at p2
resolution 36; // number of divisions
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
}
bottomCylinder
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.02); // end point of cylinder axis
radius1 0.03; // radius at p1
radius2 0.03; // radius at p2
resolution 36; // number of divisions
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
}
exitGate
{
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 -0.001); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.03; // radius at p1
radius2 0.0001; // radius at p2
resolution 36; // number of divisions
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
}
}