updated V1.0 RotaryDrumWithBaffle

This commit is contained in:
ramin1728 2024-12-28 13:31:17 +03:30
parent 278afc8ab6
commit 018770a1f1
7 changed files with 323 additions and 207 deletions

View File

@ -6,73 +6,62 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names
// a list of materials names
materials (lightMat heavyMat wallMat);
// density of materials [kg/m3]
densities (1000 1500 2500);
densities (1000 1500 2500); // density of materials [kg/m3]
contactListType sortedContactList;
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
updateInterval 10;
sizeRatio 1.1;
cellExtent 0.55;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat );
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat);
*/
// Young modulus [Pa]
Yeff (1.0e6 1.0e6 1.0e6
1.0e6 1.0e6
1.0e6);
// Shear modulus [Pa]
1.0e6); // Young modulus [Pa]
Geff (0.8e6 0.8e6 0.8e6
0.8e6 0.8e6
0.8e6);
// Poisson's ratio [-]
nu (0.25 0.25 0.25
0.25 0.25
0.25);
// coefficient of normal restitution
en (0.97 0.97 0.85
0.97 0.85
1.00);
// coefficient of tangential restitution
et (1.0 1.0 1.0
1.0 1.0
1.0);
// dynamic friction
mu (0.65 0.65 0.35
0.65 0.35
0.35);
// rolling friction
mur (0.1 0.1 0.1
0.1 0.1
0.1);
}
contactSearch
{
// method for broad search particle-particle
method NBS;
// method for broad search particle-wall
wallMapping cellMapping;
0.8e6); // Shear modulus [Pa]
NBSInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 10;
// bounding box size to particle diameter (max)
sizeRatio 1.1;
}
nu (0.25 0.25 0.25
0.25 0.25
0.25); // Poisson's ratio [-]
cellMappingInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 10;
// bounding box for particle-wall search (> 0.5)
cellExtent 0.6;
}
en (0.97 0.97 0.85
0.97 0.85
1.00); // coefficient of normal restitution
et (1.0 1.0 1.0
1.0 1.0
1.0); // coefficient of tangential restitution
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction
mur (0.1 0.1 0.1
0.1 0.1
0.1); // rolling friction
}

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@ -6,82 +6,81 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> Yes or No
// is insertion active?
active yes;
// not implemented for yes
collisionCheck No;
checkForCollision No; // is checked -> Yes or No
/*
Two layers of particles are packed one-by-one using 1 insertion steps.
Two layers of particles are packed one-by-one using 1 insertion steps
*/
// Right Layer Region
layerrightregion
{
// type of insertion region
type cylinderRegion;
// insertion rate (particles/s)
rate 12500;
// Start time of LightParticles insertion (s)
startTime 0;
// End time of LightParticles insertion (s)
endTime 1;
// Time Interval of LightParticles insertion (s)
interval 0.025;
cylinderRegionInfo
layerrightregion // Right Layer Region
{
timeControl simulationTime;
regionType cylinder; // type of insertion region
rate 12500; // Right Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
// Coordinates of cylinderRegion (m,m,m)
p2 (-0.15 0.25 0.05);
p1 (-0.15 0.24 0.05);
// radius of cylinder (m)
radius 0.035;
p2 (-0.15 0.25 0.05); //
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
}
setFields
{
// initial velocity of inserted particles
velocity realx3 (0.0 -0.6 0.0);
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
// mixture composition of inserted particles
smallSphere 1;
smallSphere 1; // mixture composition of inserted particles
}
}
// Left Layer Region
layerleftregion
{
type cylinderRegion;
//Left Region Particles Insertion Rate (particles/s)
rate 7500;
// Start time of LightParticles insertion (s)
startTime 0;
// End time of LightParticles insertion (s)
endTime 1;
// Time Interval of LightParticles insertion (s)
interval 0.025;
cylinderRegionInfo
layerleftregion // Left Layer Region
{
timeControl simulationTime;
regionType cylinder; // type of insertion region
rate 7500; // Left Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
// Coordinates of cylinderRegion (m,m,m)
p2 (-0.23 0.25 0.05);
p1 (-0.23 0.24 0.05);
// radius of cylinder (m)
radius 0.035;
p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 0.0);
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
largeSphere 1; // only heavySphere
largeSphere 1; // only heavySphere
}
}

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@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of shapes
diameters (0.004 0.005); // diameter of shapes (m)
materials (lightMat heavyMat); // material names for shapes

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@ -0,0 +1,64 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.328 0.095 -0.025); // lower corner point of the box
max (-0.068 0.355 0.125); // upper corner point of the box
}
decomposition
{
direction z;
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

View File

@ -6,74 +6,77 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis;
// motion model: all surfaces are fixed
motionModel rotatingAxisMotion;
rotatingAxisInfo
{
rotAxis
{
p1 (-0.1974 0.2269 0); // first point for the axis of rotation
p2 (-0.1974 0.2269 0.1); // second point for the axis of rotation
omega 2.38733; // rotation speed (rad/s) => 15 rpm
startTime 2; // Start time of Geometry Rotating
endTime 9.5; // End time of Geometry Rotating
}
}
surfaces
{
body
{
// type of the wall
type stlWall;
// file name in stl folder
file Body.stl;
// material name of this wall
material wallMat;
// motion component name
motion rotAxis;
type stlWall; // type of the wall
file Body.stl; // file name in stl folder
material wallMat; // material name of this wall
motion rotAxis; // motion component name
}
/* This is a Cylinder Wall at the rear of cylinder */
/*
This is a Cylinder Wall at the rear of cylinder
*/
rearEnd
{
// type of the wall
type cylinderWall;
// first point for the axis of rotation
p1 (-0.1974 0.2269 -0.001);
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0);
// Radius of p1
radius1 0.0001;
// Radius of p2
radius2 0.12;
// material name of the wall
material wallMat;
// motion component name
motion rotAxis;
type cylinderWall; // type of the wall
p1 (-0.1974 0.2269 -0.001); // first point for the axis of rotation
p2 (-0.1974 0.2269 0.0); // second point for the axis of rotation
radius1 0.0001; // Radius of p1
radius2 0.12; // Radius of p2
material wallMat; // material name of the wall
motion rotAxis; // motion component name
}
/* This a cylinder Wall at the front of Cylinder */
/*
This a cylinder Wall at the front of Cylinder
*/
frontEnd
{
// type of the wall
type cylinderWall;
// first point for the axis of rotation
p1 (-0.1974 0.2269 0.0989);
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0990);
// Radius of p1
radius1 0.0001;
// Radius of p2
radius2 0.12;
// material name of the wall
material wallMat;
// motion component name
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
// first point for the axis of rotation
p1 (-0.1974 0.2269 0);
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.1);
// rotation speed (rad/s) => 15 rpm
omega 2.38733;
// Start time of Geometry Rotating
startTime 2;
// End time of Geometry Rotating
endTime 9.5;
type cylinderWall; // type of the wall
p1 (-0.1974 0.2269 0.0989); // first point for the axis of rotation
p2 (-0.1974 0.2269 0.0990); // second point for the axis of rotation
radius1 0.0001; // Radius of p1
radius2 0.12; // Radius of p2
material wallMat; // material name of the wall
motion rotAxis; // motion component name
}
}

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@ -6,33 +6,95 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word smallSphere;
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape
}
selectors
{}
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 20000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
}
// positions particles
positionParticles
positionParticles // positions particles
{
// creates the required spaces with zero particles (empty).
method empty;
// maximum number of particles in the simulation
maxNumberOfParticles 20050;
// perform initial sorting based on morton code?
mortonSorting Yes;
method ordered; // other options: random and empty
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
diameter 0.005; // minimum space between centers of particles
numPoints 20000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
}
regionType box; // other options: cylinder and sphere
boxInfo // box information for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.2); // upper corner point of the box
}
}

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@ -6,43 +6,29 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run RotatingDrumwithBaffles;
run RotatingDrumwithBaffles;
dt 0.00001; // time step for integration (s)
// time step for integration (s)
dt 0.00001;
startTime 0; // start time for simulation
// start time for simulation
startTime 0;
endTime 10; // end time for simulation
// end time for simulation
endTime 10;
saveInterval 0.05; // time interval for saving the simulation
// time interval for saving the simulation
saveInterval 0.05;
timePrecision 6; // maximum number of digits for time folder
// maximum number of digits for time folder
timePrecision 6;
g (0 -9.8 0); // gravity vector (m/s2)
// gravity vector (m/s2)
g (0 -9.8 0);
includeObjects (diameter); // save necessary (i.e., required) data on disk
/*Simulation domain*/
/* Every particles that goes outside this domain is deleted.*/
domain
{
min (-0.328 0.095 -0.025);
max (-0.068 0.355 0.125);
}
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
// integration method
integrationMethod AdamsBashforth3;
integrationMethod AdamsBashforth2; // integration method
// binary or ascii for saving data
writeFormat ascii;
writeFormat ascii; // data writting format (ascii or binary)
// report timers?
timersReport Yes;
timersReport Yes; // report timers (Yes or No)
// time interval for reporting timers
timersReportInterval 0.01;
timersReportInterval 0.01; // time interval for reporting timers