updated V1.0 RotaryDrumWithBaffle
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@ -6,73 +6,62 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (lightMat heavyMat wallMat); // a list of materials names
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// a list of materials names
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materials (lightMat heavyMat wallMat);
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// density of materials [kg/m3]
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densities (1000 1500 2500);
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densities (1000 1500 2500); // density of materials [kg/m3]
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contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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updateInterval 10;
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sizeRatio 1.1;
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cellExtent 0.55;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearLimited;
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rollingFrictionModel normal;
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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wallMat-wallMat );
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wallMat-wallMat);
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*/
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// Young modulus [Pa]
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Yeff (1.0e6 1.0e6 1.0e6
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1.0e6 1.0e6
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1.0e6);
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// Shear modulus [Pa]
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1.0e6); // Young modulus [Pa]
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Geff (0.8e6 0.8e6 0.8e6
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0.8e6 0.8e6
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0.8e6);
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// Poisson's ratio [-]
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0.8e6); // Shear modulus [Pa]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25);
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// coefficient of normal restitution
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0.25); // Poisson's ratio [-]
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en (0.97 0.97 0.85
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0.97 0.85
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1.00);
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// coefficient of tangential restitution
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1.00); // coefficient of normal restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0);
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// dynamic friction
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1.0); // coefficient of tangential restitution
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35);
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// rolling friction
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0.35); // dynamic friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1);
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}
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contactSearch
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{
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// method for broad search particle-particle
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method NBS;
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// method for broad search particle-wall
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wallMapping cellMapping;
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NBSInfo
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{
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// each 20 timesteps, update neighbor list
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updateFrequency 10;
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// bounding box size to particle diameter (max)
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sizeRatio 1.1;
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}
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cellMappingInfo
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{
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// each 20 timesteps, update neighbor list
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updateFrequency 10;
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// bounding box for particle-wall search (> 0.5)
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cellExtent 0.6;
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}
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0.1); // rolling friction
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}
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@ -6,82 +6,81 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active Yes; // is insertion active -> Yes or No
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// is insertion active?
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active yes;
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// not implemented for yes
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collisionCheck No;
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checkForCollision No; // is checked -> Yes or No
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/*
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Two layers of particles are packed one-by-one using 1 insertion steps.
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Two layers of particles are packed one-by-one using 1 insertion steps
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*/
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// Right Layer Region
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layerrightregion
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{
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// type of insertion region
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type cylinderRegion;
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// insertion rate (particles/s)
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rate 12500;
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// Start time of LightParticles insertion (s)
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startTime 0;
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// End time of LightParticles insertion (s)
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endTime 1;
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// Time Interval of LightParticles insertion (s)
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interval 0.025;
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cylinderRegionInfo
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layerrightregion // Right Layer Region
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{
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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// Coordinates of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05);
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p1 (-0.15 0.24 0.05);
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// radius of cylinder (m)
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radius 0.035;
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p2 (-0.15 0.25 0.05); //
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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{
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// initial velocity of inserted particles
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velocity realx3 (0.0 -0.6 0.0);
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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mixture
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{
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// mixture composition of inserted particles
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smallSphere 1;
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smallSphere 1; // mixture composition of inserted particles
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}
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}
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// Left Layer Region
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layerleftregion
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{
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type cylinderRegion;
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//Left Region Particles Insertion Rate (particles/s)
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rate 7500;
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// Start time of LightParticles insertion (s)
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startTime 0;
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// End time of LightParticles insertion (s)
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endTime 1;
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// Time Interval of LightParticles insertion (s)
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interval 0.025;
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cylinderRegionInfo
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layerleftregion // Left Layer Region
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{
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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// Coordinates of cylinderRegion (m,m,m)
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p2 (-0.23 0.25 0.05);
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p1 (-0.23 0.24 0.05);
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// radius of cylinder (m)
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radius 0.035;
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0);
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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mixture
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{
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largeSphere 1; // only heavySphere
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}
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}
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@ -0,0 +1,13 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (smallSphere largeSphere); // names of shapes
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diameters (0.004 0.005); // diameter of shapes (m)
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materials (lightMat heavyMat); // material names for shapes
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@ -0,0 +1,64 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName domainDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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globalBox // Simulation domain: every particles that goes outside this domain will be deleted
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{
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min (-0.328 0.095 -0.025); // lower corner point of the box
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max (-0.068 0.355 0.125); // upper corner point of the box
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}
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decomposition
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{
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direction z;
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}
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boundaries
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{
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neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
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rebuild the list of particles in the neighbor list
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of all boundaries in the simulation domain */
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updateInterval 10; // Determines how often do you want to update the new changes in the boundary
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neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
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left
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{
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type exit; // other options: periodic, reflective
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}
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right
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{
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type exit; // other options: periodict, reflective
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}
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bottom
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{
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type exit; // other options: periodict, reflective
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}
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top
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{
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type exit; // other options: periodict, reflective
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}
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rear
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{
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type exit; // other options: periodict, reflective
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}
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front
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{
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type exit; // other options: periodict, reflective
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}
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}
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@ -6,74 +6,77 @@ objectName geometryDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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motionModel rotatingAxis;
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// motion model: all surfaces are fixed
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motionModel rotatingAxisMotion;
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rotatingAxisInfo
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{
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rotAxis
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{
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p1 (-0.1974 0.2269 0); // first point for the axis of rotation
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p2 (-0.1974 0.2269 0.1); // second point for the axis of rotation
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omega 2.38733; // rotation speed (rad/s) => 15 rpm
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startTime 2; // Start time of Geometry Rotating
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endTime 9.5; // End time of Geometry Rotating
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}
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}
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surfaces
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{
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body
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{
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// type of the wall
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type stlWall;
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// file name in stl folder
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file Body.stl;
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// material name of this wall
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material wallMat;
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// motion component name
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motion rotAxis;
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type stlWall; // type of the wall
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file Body.stl; // file name in stl folder
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material wallMat; // material name of this wall
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motion rotAxis; // motion component name
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}
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/* This is a Cylinder Wall at the rear of cylinder */
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/*
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This is a Cylinder Wall at the rear of cylinder
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*/
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rearEnd
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{
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// type of the wall
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type cylinderWall;
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// first point for the axis of rotation
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p1 (-0.1974 0.2269 -0.001);
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// second point for the axis of rotation
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p2 (-0.1974 0.2269 0.0);
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// Radius of p1
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radius1 0.0001;
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// Radius of p2
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radius2 0.12;
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// material name of the wall
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material wallMat;
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// motion component name
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motion rotAxis;
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type cylinderWall; // type of the wall
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p1 (-0.1974 0.2269 -0.001); // first point for the axis of rotation
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p2 (-0.1974 0.2269 0.0); // second point for the axis of rotation
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radius1 0.0001; // Radius of p1
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radius2 0.12; // Radius of p2
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material wallMat; // material name of the wall
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motion rotAxis; // motion component name
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}
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/* This a cylinder Wall at the front of Cylinder */
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/*
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This a cylinder Wall at the front of Cylinder
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*/
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frontEnd
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{
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// type of the wall
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type cylinderWall;
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// first point for the axis of rotation
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p1 (-0.1974 0.2269 0.0989);
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// second point for the axis of rotation
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p2 (-0.1974 0.2269 0.0990);
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// Radius of p1
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radius1 0.0001;
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// Radius of p2
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radius2 0.12;
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// material name of the wall
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material wallMat;
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// motion component name
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motion rotAxis;
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}
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}
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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{
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rotAxis
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{
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// first point for the axis of rotation
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p1 (-0.1974 0.2269 0);
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// second point for the axis of rotation
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p2 (-0.1974 0.2269 0.1);
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// rotation speed (rad/s) => 15 rpm
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omega 2.38733;
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// Start time of Geometry Rotating
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startTime 2;
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// End time of Geometry Rotating
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endTime 9.5;
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type cylinderWall; // type of the wall
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p1 (-0.1974 0.2269 0.0989); // first point for the axis of rotation
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p2 (-0.1974 0.2269 0.0990); // second point for the axis of rotation
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radius1 0.0001; // Radius of p1
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radius2 0.12; // Radius of p2
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material wallMat; // material name of the wall
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motion rotAxis; // motion component name
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}
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}
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@ -6,33 +6,95 @@ objectName particlesDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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setFields
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{
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/*
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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spherical particles.
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*/
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defaultValue
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{
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// linear velocity (m/s)
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velocity realx3 (0 0 0);
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// linear acceleration (m/s2)
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acceleration realx3 (0 0 0);
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// rotational velocity (rad/s)
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rVelocity realx3 (0 0 0);
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// name of the particle shape
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shapeName word smallSphere;
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word smallSphere; // name of the particle shape
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}
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selectors
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{}
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{
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shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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end 20000; // end index of points
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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{
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shapeName word sphere1; // sets shapeName of the selected points to largeSphere
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}
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}
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}
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}
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// positions particles
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positionParticles
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positionParticles // positions particles
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{
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// creates the required spaces with zero particles (empty).
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method empty;
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// maximum number of particles in the simulation
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maxNumberOfParticles 20050;
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// perform initial sorting based on morton code?
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mortonSorting Yes;
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method ordered; // other options: random and empty
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mortonSorting Yes; // perform initial sorting based on morton code?
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orderedInfo
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{
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diameter 0.005; // minimum space between centers of particles
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numPoints 20000; // number of particles in the simulation
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axisOrder (z y x); // axis order for filling the space with particles
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}
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regionType box; // other options: cylinder and sphere
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boxInfo // box information for positioning particles
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{
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min (-0.08 -0.08 0.015); // lower corner point of the box
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max ( 0.08 0.08 0.2); // upper corner point of the box
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}
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}
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@ -6,43 +6,29 @@ objectName settingsDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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run RotatingDrumwithBaffles;
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// time step for integration (s)
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dt 0.00001;
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dt 0.00001; // time step for integration (s)
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// start time for simulation
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startTime 0;
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startTime 0; // start time for simulation
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// end time for simulation
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endTime 10;
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endTime 10; // end time for simulation
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// time interval for saving the simulation
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saveInterval 0.05;
|
||||
saveInterval 0.05; // time interval for saving the simulation
|
||||
|
||||
// maximum number of digits for time folder
|
||||
timePrecision 6;
|
||||
timePrecision 6; // maximum number of digits for time folder
|
||||
|
||||
// gravity vector (m/s2)
|
||||
g (0 -9.8 0);
|
||||
g (0 -9.8 0); // gravity vector (m/s2)
|
||||
|
||||
/*Simulation domain*/
|
||||
/* Every particles that goes outside this domain is deleted.*/
|
||||
domain
|
||||
{
|
||||
min (-0.328 0.095 -0.025);
|
||||
max (-0.068 0.355 0.125);
|
||||
}
|
||||
includeObjects (diameter); // save necessary (i.e., required) data on disk
|
||||
|
||||
// integration method
|
||||
integrationMethod AdamsBashforth3;
|
||||
// exclude unnecessary data from saving on disk
|
||||
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
|
||||
|
||||
// binary or ascii for saving data
|
||||
writeFormat ascii;
|
||||
integrationMethod AdamsBashforth2; // integration method
|
||||
|
||||
// report timers?
|
||||
timersReport Yes;
|
||||
writeFormat ascii; // data writting format (ascii or binary)
|
||||
|
||||
// time interval for reporting timers
|
||||
timersReportInterval 0.01;
|
||||
timersReport Yes; // report timers (Yes or No)
|
||||
|
||||
timersReportInterval 0.01; // time interval for reporting timers
|
||||
|
|
Loading…
Reference in New Issue