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updated V1.0 screwConveyor
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@ -6,39 +6,45 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active Yes; // is insertion active -> Yes or No
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active yes; // is insertion active?
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collisionCheck No; // not implemented for yes
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checkForCollision No; // is checked -> Yes or No
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/*
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five layers of particles are packed one-by-one using 5 insertion steps.
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five layers of particles are packed one-by-one using 5 insertion steps
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*/
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layer0
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{
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type cylinderRegion; // type of insertion region
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rate 5000; // insertion rate (particles/s)
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startTime 0; // (s)
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endTime 100; // (s)
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interval 0.03; //s
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timeControl simulationTime;
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cylinderRegionInfo
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regionType cylinder; // type of insertion region
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rate 5000; // Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 100; // End time of LightParticles insertion (s)
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insertionInterval 0.03; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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radius 0.09; // radius of cylinder (m)
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p1 (0.22 0.73 0.25); // (m,m,m)
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p2 (0.22 0.742 0.25); // (m,m,m)
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p1 (0.22 0.730 0.25); // Bottom of cylinderRegion(m,m,m)
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p2 (0.22 0.742 0.25); // Top of cylinderRegion (m,m,m)
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radius 0.09; // radius of cylinder (m)
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 -0); // initial velocity of inserted particles
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velocity realx3 (0.0 -0.6 -0); // initial velocity of inserted particles
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}
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mixture
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{
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sphere1 1; // mixture composition of inserted particles
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sphere1 1; // mixture composition of inserted particles
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}
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}
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