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layeredSiloFilling is updated.
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@ -6,7 +6,7 @@ objectName geometryDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
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motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
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stationaryInfo
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{
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@ -17,36 +17,36 @@ surfaces
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{
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cylinderShell
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{
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type cylinderWall; // other options: cuboidWall and planeWall
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.4); // end point of cylinder axis
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p2 (0.0 0.0 0.4); // end point of cylinder axis
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radius1 0.1; // radius at p1
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radius1 0.1; // radius at p1
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radius2 0.1; // radius at p2
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radius2 0.1; // radius at p2
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resolution 36; // number of divisions
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resolution 36; // number of divisions
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material wallMat; // material name of this wall
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material wallMat; // material name of this wall
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}
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coneShell
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{
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type cylinderWall; // other options: cuboidWall and planeWall
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 -0.1); // begin point of cylinder axis
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p1 (0.0 0.0 -0.1); // begin point of cylinder axis
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p2 (0.0 0.0 0.0); // end point of cylinder axis
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p2 (0.0 0.0 0.0); // end point of cylinder axis
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radius1 0.02; // radius at p1
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radius1 0.02; // radius at p1
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radius2 0.1; // radius at p2
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radius2 0.1; // radius at p2
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resolution 36; // number of divisions
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resolution 36; // number of divisions
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material wallMat; // material name of this wall
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material wallMat; // material name of this wall
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}
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/*
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@ -55,17 +55,17 @@ surfaces
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exitGate
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{
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type planeWall; // other options: cuboidWall and cylinderWall
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type planeWall; // other options: cuboidWall and cylinderWall
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p1 (-0.02 -0.02 -0.1); // first point of the wall
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p1 (-0.02 -0.02 -0.1); // first point of the wall
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p2 ( 0.02 -0.02 -0.1); // second point of the wall
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p2 ( 0.02 -0.02 -0.1); // second point of the wall
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p3 ( 0.02 0.02 -0.1); // third point of the wall
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p3 ( 0.02 0.02 -0.1); // third point of the wall
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p4 (-0.02 0.02 -0.1); // fourth point of the wall
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p4 (-0.02 0.02 -0.1); // fourth point of the wall
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material wallMat; // material name of the wall
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material wallMat; // material name of the wall
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}
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}
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