Tutorial is Updated

This commit is contained in:
ramin1728 2024-12-03 13:31:17 +03:30
parent 5db98b9488
commit 93c146391c
4 changed files with 75 additions and 66 deletions

View File

@ -6,7 +6,7 @@ objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.12 -0.12 0);
@ -21,43 +21,48 @@ decomposition
boundaries
{
// Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain
neighborListUpdateInterval 50;
// Determines how often do you want to update the new changes in the boundary
updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004;
left
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
right
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
}

View File

@ -6,17 +6,17 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
rotatingAxisInfo // information for rotatingAxis motion model
rotatingAxisInfo // information for rotatingAxis motion model
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
omega 1.214; // rotation speed (rad/s)
}
}
@ -24,21 +24,21 @@ surfaces
{
cylinder
{
type cylinderWall; // other options: cuboidWall and planeWall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
radius2 0.12; // radius at p2
resolution 24; // number of divisions
resolution 24; // number of divisions
material prop1; // material name of this wall
material prop1; // material name of this wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
/*
@ -47,19 +47,19 @@ surfaces
wall1
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.0); // first point of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall
p3 (0.12 0.12 0.0); // third point of the wall
p3 (0.12 0.12 0.0); // third point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall
material prop1; // material name of the wall
material prop1; // material name of the wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
/*
@ -68,18 +68,18 @@ surfaces
wall2
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.1); // first point of the wall
p1 (-0.12 -0.12 0.1); // first point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall
p3 (0.12 0.12 0.1); // third point of the wall
p3 (0.12 0.12 0.1); // third point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall
material prop1; // material name of the wall
material prop1; // material name of the wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
}

View File

@ -9,65 +9,66 @@ fileFormat ASCII;
setFields
{
/*
Default value for fields defined for particles:
Default value for fields defined for particles:
These fields should always be defined for simulations with spherical particles
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape
shapeName word smallSphere; // name of the particle shape
}
selectors
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
begin 0; // begin index of points
end 30000; // end index of points
end 30000; // end index of points
stride 3; // stride for selector
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
fieldValue // fields that the selector is applied to
{
shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
}
}
}
}
positionParticles // positions particles
positionParticles // positions particles
{
method ordered; // other options: random and empty
method ordered; // other options: random and empty
orderedInfo
{
diameter 0.005; // diameter of particles
diameter 0.005; // diameter of particles
numPoints 30000; // number of particles in the simulation
numPoints 30000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles
axisOrder (z x y); // axis order for filling the space with particles
}
regionType cylinder; // other options: box and sphere
regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder information for positioning particles
cylinderInfo // cylinder information for positioning particles
{
p1 (0.0 0.0 0.003); // begin point of cylinder axis
p1 (0.0 0.0 0.003); // begin point of cylinder axis
p2 (0.0 0.0 0.097); // end point of cylinder axis
p2 (0.0 0.0 0.097); // end point of cylinder axis
radius 0.117; // radius of cylinder
radius 0.117; // radius of cylinder
}
}

View File

@ -8,28 +8,31 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run binarySystemofParticles;
dt 0.00001; // time step for integration (seconds)
dt 0.00001; // time step for integration (seconds)
startTime 0.0; // start time for simulation
startTime 0.0; // start time for simulation
endTime 10.0; // end time for simulation
endTime 10.0; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
g (0 -9.8 0); // gravity vector (m/s2)
// save necessary (i.e., required) data on disk
includeObjects (diameter);
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary)
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers
timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers
timersReportInterval 0.01; // time interval for reporting timers