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diameter->distance, update in tutorials, v-Blender readme.md
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@ -6,6 +6,7 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (lightMat heavyMat wallMat); // a list of materials names
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densities (1000 1500 2500); // density of materials [kg/m3]
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@ -14,7 +15,7 @@ contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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method NBS;
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updateInterval 10;
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@ -6,78 +6,78 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active Yes; // is insertion active -> Yes or No
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active Yes; // is insertion active -> Yes or No
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/*
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Two layers of particles are packed one-by-one using 1 insertion steps
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*/
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layerrightregion // Right Layer Region
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right_region
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{
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of particles insertion (s)
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cylinderInfo
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{
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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mixture
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{
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smallSphere 1; // mixture composition of inserted particles
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smallSphere 1; // mixture composition of inserted particles
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}
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}
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layerleftregion // Left Layer Region
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left_region
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{
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of insertion (s)
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cylinderInfo
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{
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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mixture
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{
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largeSphere 1; // only heavySphere
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largeSphere 1; // only heavySphere
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}
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}
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@ -2,12 +2,13 @@
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (smallSphere largeSphere); // names of shapes
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diameters (0.004 0.005); // diameter of shapes (m)
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materials (lightMat heavyMat); // material names for shapes
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names (smallSphere largeSphere); // names of shapes
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diameters (0.004 0.005); // diameter of shapes (m)
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materials (lightMat heavyMat); // material names for shapes
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