layeredSiloFilling tutorial is updated for phasicFlow version 1.x.

This commit is contained in:
Ramin Khodabandeh
2024-05-21 19:43:58 +04:30
parent afa790b04d
commit 5e56671c05
9 changed files with 198 additions and 205 deletions

View File

@ -6,47 +6,67 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
// motion model: all surfaces are fixed
motionModel fixedWall;
stationaryInfo
{
}
surfaces
{
cylinderShell
{
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
resolution 36; // number of divisions
material wallMat; // material name of this wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
resolution 36; // number of divisions
material wallMat; // material name of this wall
}
coneShell
{
type cylinderWall; // type of the wall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1
radius2 0.1; // radius at p2
resolution 36; // number of divisions
material wallMat; // material name of this wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1
radius2 0.1; // radius at p2
resolution 36; // number of divisions
material wallMat; // material name of this wall
}
/*
This is a plane wall at the exit of silo
This is a plane wall at the exit of silo
*/
exitGate
{
type planeWall;
p1 (-0.02 -0.02 -0.1);
p2 ( 0.02 -0.02 -0.1);
p3 ( 0.02 0.02 -0.1);
p4 (-0.02 0.02 -0.1);
material wallMat;
type planeWall; // type of the wall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
material wallMat; // material name of the wall
}
}