binarySystemOfParticles
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tutorials/sphereGranFlow/binarySystemOfParticles
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@ -6,7 +6,7 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (prop1); // a list of materials names
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materials (prop1); // properties of material
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densities (1000.0); // density of materials [kg/m3]
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@ -15,7 +15,7 @@ contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search particle-particle
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method NBS; // method for broad search
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updateInterval 10;
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@ -20,12 +20,12 @@ decomposition
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boundaries
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{
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// How often (how many iterations) do you want to
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// Determines how often (how many iterations) do you want to
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// rebuild the list of particles in the neighbor list
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// of all boundaries in the simulation domain?
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// of all boundaries in the simulation domain
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neighborListUpdateInterval 50;
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// How often do you want to update the new changes in the boundary
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// Determines how often do you want to update the new changes in the boundary
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updateInterval 10;
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// The distance from the boundary plane within which particles are marked to be in the boundary list
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@ -33,31 +33,31 @@ boundaries
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left
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodict, reflective
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}
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right
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodict, reflective
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}
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bottom
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodict, reflective
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}
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top
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodict, reflective
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}
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rear
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodict, reflective
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}
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front
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodict, reflective
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}
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}
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@ -22,10 +22,6 @@ rotatingAxisInfo // information for rotatingAxis motion mo
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surfaces
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{
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/*
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A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.1)
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*/
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cylinder
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{
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type cylinderWall; // type of the wall
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@ -29,7 +29,7 @@ setFields
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{
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shapeAssigne
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{
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selector stridedRange; // type of point selector
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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@ -50,7 +50,7 @@ setFields
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positionParticles // positions particles
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{
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method ordered; // can be ordered or random or empty
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method ordered; // other options: random and empty
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orderedInfo
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{
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@ -60,12 +60,10 @@ positionParticles // positions particles
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axisOrder (z x y); // axis order for filling the space with particles
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}
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maxNumberOfParticles 30001; // maximum number of particles in the simulation
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regionType cylinder; // can be box or cylinder or sphere
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regionType cylinder; // other options: box and sphere
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cylinderInfo // cylinder region for positioning particles
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cylinderInfo // cylinder information for positioning particles
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{
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p1 (0.0 0.0 0.003); // begin point of cylinder axis
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