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<div class="textblock"><p>PhasicFlow is an open-source, parallel, multi-artitecture code for discrete element simulation (DEM) simulation of granular and multi-phase flows. It is developed in C++ and can be built and executed on <b>multi-core CPUs</b> or <b>GPUs</b>. It is fast and scalable code for large simulation. For now, we have performed simulations upto 32,000,000 particles on mid-range GPUs. The calculations can be done based on single precision (float type in C++) or double precision (double type in C++). This option can be selected when the code is first built. <br />
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It is solves the Newton's second law of motion and Euler's second law of motion for the translational and rotational motion of spherical particles. The code is not restricted to a specifict geometry or wall motion. It is designed in a way that additional features can be added to the code very easily.</p>
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It solves the Newton's second law of motion and Euler's second law of motion for the translational and rotational motion of spherical particles. The code is not restricted to a specifict geometry or wall motion. It is designed in a way that additional features can be added to the code very easily.</p>
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<h2>Explore more</h2>
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<ul>
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<li>Features of PhasicFlow</li>
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<li><a href="https://github.com/PhasicFlow/phasicFlow/wiki/Features-of-PhasicFlow">Features of PhasicFlow</a></li>
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<li><a href="https://github.com/PhasicFlow/phasicFlow/wiki/How-to-Build-PhasicFlow">How to build PhasicFlow</a></li>
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<li>How to setup and run granular flow simulations</li>
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<li><a href="https://github.com/PhasicFlow/phasicFlow/wiki/Performance-of-phasicFlow">Benchmarks and performance tests</a> </li>
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