comments are implemented.

This commit is contained in:
ramin1728 2025-03-08 13:24:53 +03:30
parent e5c11cfea3
commit a5074e4eb7
5 changed files with 195 additions and 216 deletions

View File

@ -28,19 +28,19 @@ In file `settings/geometryDict` the information of rotating axis and speed of ro
// information for rotatingAxisMotion motion model
rotatingAxisInfo
{
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
omega 1.5708; // rotation speed ==> 15 rad/s
omega 1.5708; // rotation speed ==> 15 rad/s
// Start time of Geometry Rotating (s)
startTime 0.5;
startTime 0.5;
// End time of Geometry Rotating (s)
endTime 9.5;
}
endTime 9.5;
}
}
```
@ -51,195 +51,191 @@ In `settings/geometryDict` file, the surfaces and motion component of each surfa
```C++
surfaces
{
topGate
{
// type of wall
type cylinderWall;
topGate
{
// type of wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.3);
// begin point of cylinder axis
p1 (0.0 0.0 0.3);
// end point of cylinder axis
p2 (0.0 0.0 0.301);
// end point of cylinder axis
p2 (0.0 0.0 0.301);
// radius at p1
radius1 0.03;
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.0001;
// radius at p2
radius2 0.0001;
// material of wall
material solidProperty;
// material of wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// motion component name
motion axisOfRotation;
}
topCylinder
{
// type of the wall
type cylinderWall;
topCylinder
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
radius1 0.03;
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// motion component name
motion axisOfRotation;
}
coneShelltop
{
// type of the wall
type cylinderWall;
coneShelltop
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// radius at p1
radius1 0.1;
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// motion component name
motion axisOfRotation;
}
cylinderShell
{
// type of the wall
type cylinderWall;
cylinderShell
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// radius at p1
radius1 0.1;
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.1;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// motion component name
motion axisOfRotation;
}
coneShelldown
{
coneShelldown
{
// type of the wall
type cylinderWall;
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// radius at p1
radius1 0.03;
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.1;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// motion component name
motion axisOfRotation;
}
bottomCylinder
{
// type of the wall
type cylinderWall;
bottomCylinder
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// radius at p1
radius1 0.03;
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// motion component name
motion axisOfRotation;
}
exitGate
{
exitGate
{
// type of the wall
type cylinderWall;
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 -0.001);
// begin point of cylinder axis
p1 (0.0 0.0 -0.001);
// end point of cylinder axis
p2 (0.0 0.0 0.0);
// end point of cylinder axis
p2 (0.0 0.0 0.0);
// radius at p1
radius1 0.03;
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.0001;
// radius at p2
radius2 0.0001;
// number of divisions
resolution 36;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
}
```
@ -272,31 +268,33 @@ in <b>settings/particlesDict</b> file
// positions particles
positionParticles
{
// ordered positioning
method ordered;
// perform initial sorting based on morton code
mortonSorting Yes;
orderedInfo
{
// minimum space between centers of particles
diameter 0.005;
// ordered positioning
method ordered;
// perform initial sorting based on morton code
mortonSorting Yes;
orderedInfo
{
// minimum space between centers of particles
diameter 0.005;
// number of particles in the simulation
numPoints 24000;
// number of particles in the simulation
numPoints 24000;
// axis order for filling the space with particles
axisOrder (x y z);
}
// axis order for filling the space with particles
axisOrder (x y z);
}
regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder for positioning particles
{
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
{
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
radius 0.09; // radius of cylinder
radius 0.09; // radius of cylinder
}
}
```
@ -314,31 +312,31 @@ contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
/*
Property (solidProperty-solidProperty);
*/
/*
Property (solidProperty-solidProperty);
*/
// Young modulus [Pa]
Yeff (1.0e6);
// Young modulus [Pa]
Yeff (1.0e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Poisson's ratio [-]
nu (0.25);
// Poisson's ratio [-]
nu (0.25);
// coefficient of normal restitution
en (0.7);
// coefficient of normal restitution
en (0.7);
// dynamic friction
mu (0.3);
// dynamic friction
mu (0.3);
// rolling friction
mur (0.1);
// rolling friction
mur (0.1);
}
```

View File

@ -27,24 +27,24 @@ contactSearch
model
{
contactForceModel nonLinearNonLimited;
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
/*
Property (solidProperty-solidProperty)
*/
/*
Property (solidProperty-solidProperty)
*/
Yeff (1.0e6); // Young modulus [Pa]
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
en (0.7); // coefficient of normal restitution
mu (0.3); // dynamic friction
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
mur (0.1); // rolling friction
}

View File

@ -23,26 +23,26 @@ boundaries
right
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
bottom
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
top
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
rear
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
front
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
}

View File

@ -10,7 +10,7 @@ motionModel rotatingAxis; // motion model: rotating objec
rotatingAxisInfo // information for rotatingAxisMotion motion model
{
axisOfRotation
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation

View File

@ -16,9 +16,9 @@ setFields
spherical particles.
*/
defaultValue
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
@ -28,26 +28,7 @@ setFields
}
selectors
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 24000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
{}
}
positionParticles // positions particles