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toteblender updated.
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303
tutorials/sphereGranFlow/toteblender/settings/geometryDict
Normal file → Executable file
303
tutorials/sphereGranFlow/toteblender/settings/geometryDict
Normal file → Executable file
@ -6,217 +6,162 @@ objectName geometryDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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// motion model: rotating object around an axis
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motionModel rotatingAxisMotion;
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
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rotatingAxisInfo // information for rotatingAxisMotion motion model
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{
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axisOfRotation
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{
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
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omega 1.5708; // rotation speed ==> 15 rad/s
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// Start time of Geometry Rotating (s)
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startTime 0.5;
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// End time of Geometry Rotating (s)
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endTime 9.5;
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
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omega 1.5708; // rotation speed ==> 15 rad/s
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startTime 0.5; // Start time of Geometry Rotating (s)
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endTime 9.5; // End time of Geometry Rotating (s)
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}
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}
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surfaces
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{
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topGate
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{
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// type of wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.3);
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// end point of cylinder axis
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p2 (0.0 0.0 0.301);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.0001;
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// material of wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.3); // begin point of cylinder axis
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p2 (0.0 0.0 0.301); // end point of cylinder axis
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radius1 0.03; // radius at p1
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radius2 0.0001; // radius at p2
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material solidProperty; // material of wall
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motion axisOfRotation; // motion component name
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}
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topCylinder
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.28);
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// end point of cylinder axis
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p2 (0.0 0.0 0.3);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.28); // begin point of cylinder axis
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p2 (0.0 0.0 0.3); // end point of cylinder axis
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radius1 0.03; // radius at p1
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radius2 0.03; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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coneShelltop
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.2);
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// end point of cylinder axis
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p2 (0.0 0.0 0.28);
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// radius at p1
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radius1 0.1;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.2); // begin point of cylinder axis
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p2 (0.0 0.0 0.28); // end point of cylinder axis
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radius1 0.1; // radius at p1
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radius2 0.03; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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cylinderShell
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.1);
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// end point of cylinder axis
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p2 (0.0 0.0 0.2);
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// radius at p1
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radius1 0.1;
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// radius at p2
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radius2 0.1;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.1); // begin point of cylinder axis
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p2 (0.0 0.0 0.2); // end point of cylinder axis
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radius1 0.1; // radius at p1
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radius2 0.1; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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coneShelldown
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.02);
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// end point of cylinder axis
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p2 (0.0 0.0 0.1);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.1;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.02); // begin point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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radius1 0.03; // radius at p1
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radius2 0.1; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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bottomCylinder
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.0);
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// end point of cylinder axis
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p2 (0.0 0.0 0.02);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.02); // end point of cylinder axis
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radius1 0.03; // radius at p1
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radius2 0.03; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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exitGate
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 -0.001);
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// end point of cylinder axis
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p2 (0.0 0.0 0.0);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.0001;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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}
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 -0.001); // begin point of cylinder axis
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p2 (0.0 0.0 0.0); // end point of cylinder axis
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radius1 0.03; // radius at p1
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radius2 0.0001; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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}
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