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Author SHA1 Message Date
Omid Khosravi 53240d2d88
Merge 99269b9682 into acdad47823 2024-12-07 00:26:26 +08:00
PhasicFlow acdad47823
Merge pull request #126 from ramin1728/main
binarySystemOfParticles updated V1.0
2024-12-03 16:26:04 +03:30
ramin1728 1008ea8c9a layeredSiloFilling is updated. 2024-12-03 15:49:59 +03:30
ramin1728 93c146391c Tutorial is Updated 2024-12-03 13:31:17 +03:30
ramin1728 5db98b9488 updated V1.0 2024-12-03 12:19:36 +03:30
Omid Khosravi 99269b9682 Update gitignore
src files ignored
2023-03-26 19:11:40 +04:30
Omid Khosravi 5fe3304fdc tote blender commit 2023-03-26 03:08:06 +04:30
Omid Khosravi b98b97fe8c RDB second commit 2023-03-26 03:07:44 +04:30
Omid Khosravi 0de7f91013 RDB commit 2023-03-26 03:07:04 +04:30
25 changed files with 795 additions and 166 deletions

5
.gitignore vendored
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@ -61,3 +61,8 @@ doc/DTAGS
**/[0-9]*.[0-9][0-9][0-9][0-9][0-9][0-9][0-9]
**/[0-9]*.[0-9][0-9][0-9][0-9][0-9][0-9][0-9][0-9]
**/VTK
utilities/postprocessPhasicFlow/includeMask.hpp
utilities/postprocessPhasicFlow/ProcessField.hpp
utilities/postprocessPhasicFlow/ProcessField.hpp
*.hpp
*.cpp

View File

@ -62,7 +62,7 @@ contactSearch
NBSInfo
{
// each 20 timesteps, update neighbor list
// each 20 timesteps, update neighbor list
updateFrequency 10;
// bounding box size to particle diameter (max)
sizeRatio 1.1;

View File

@ -14,66 +14,66 @@ surfaces
{
body
{
// type of the wall
// type of the wall
type stlWall;
// file name in stl folder
// file name in stl folder
file Body.stl;
// material name of this wall
// material name of this wall
material wallMat;
// motion component name
// motion component name
motion rotAxis;
}
/* This is a Cylinder Wall at the rear of cylinder */
rearEnd
{
// type of the wall
// type of the wall
type cylinderWall;
// first point for the axis of rotation
// first point for the axis of rotation
p1 (-0.1974 0.2269 -0.001);
// second point for the axis of rotation
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0);
// Radius of p1
// Radius of p1
radius1 0.0001;
// Radius of p2
// Radius of p2
radius2 0.12;
// material name of the wall
// material name of the wall
material wallMat;
// motion component name
// motion component name
motion rotAxis;
}
/* This a cylinder Wall at the front of Cylinder */
frontEnd
{
// type of the wall
// type of the wall
type cylinderWall;
// first point for the axis of rotation
// first point for the axis of rotation
p1 (-0.1974 0.2269 0.0989);
// second point for the axis of rotation
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0990);
// Radius of p1
// Radius of p1
radius1 0.0001;
// Radius of p2
// Radius of p2
radius2 0.12;
// material name of the wall
// material name of the wall
material wallMat;
// motion component name
// motion component name
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
// first point for the axis of rotation
// first point for the axis of rotation
p1 (-0.1974 0.2269 0);
// second point for the axis of rotation
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.1);
// rotation speed (rad/s) => 15 rpm
// rotation speed (rad/s) => 15 rpm
omega 2.38733;
// Start time of Geometry Rotating
// Start time of Geometry Rotating
startTime 2;
// End time of Geometry Rotating
// End time of Geometry Rotating
endTime 9.5;
}
}

View File

@ -6,16 +6,16 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (prop1); // properties of material
materials (prop1); // properties of material
densities (1000.0); // density of materials [kg/m3]
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
method NBS; // method for broad search
updateInterval 10;
@ -34,18 +34,18 @@ model
// Property (solid-solid Properties)
Yeff (1.0e6); // Young modulus [Pa]
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
mur (0.1); // rolling friction
}

View File

@ -6,6 +6,6 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
collisionCheck No; // is checked -> yes or no
collisionCheck No; // is checked -> yes or no
active No; // is insertion active -> yes or no
active No; // is insertion active -> yes or no

View File

@ -8,6 +8,6 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes
diameters (0.003 0.005); // diameter of shapes
materials (prop1 prop1); // material names for shapes
materials (prop1 prop1); // material names for shapes

View File

@ -6,7 +6,7 @@ objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.12 -0.12 0);
@ -21,43 +21,48 @@ decomposition
boundaries
{
// Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain
neighborListUpdateInterval 50;
// Determines how often do you want to update the new changes in the boundary
updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004;
left
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
right
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
}

View File

@ -6,17 +6,17 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
rotatingAxisInfo // information for rotatingAxis motion model
rotatingAxisInfo // information for rotatingAxis motion model
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
omega 1.214; // rotation speed (rad/s)
}
}
@ -24,21 +24,21 @@ surfaces
{
cylinder
{
type cylinderWall; // other options: cuboidWall and planeWall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
radius2 0.12; // radius at p2
resolution 24; // number of divisions
resolution 24; // number of divisions
material prop1; // material name of this wall
material prop1; // material name of this wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
/*
@ -47,19 +47,19 @@ surfaces
wall1
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.0); // first point of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall
p3 (0.12 0.12 0.0); // third point of the wall
p3 (0.12 0.12 0.0); // third point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall
material prop1; // material name of the wall
material prop1; // material name of the wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
/*
@ -68,18 +68,18 @@ surfaces
wall2
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.1); // first point of the wall
p1 (-0.12 -0.12 0.1); // first point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall
p3 (0.12 0.12 0.1); // third point of the wall
p3 (0.12 0.12 0.1); // third point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall
material prop1; // material name of the wall
material prop1; // material name of the wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
}

View File

@ -9,65 +9,66 @@ fileFormat ASCII;
setFields
{
/*
Default value for fields defined for particles:
Default value for fields defined for particles:
These fields should always be defined for simulations with spherical particles
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape
shapeName word smallSphere; // name of the particle shape
}
selectors
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
begin 0; // begin index of points
end 30000; // end index of points
end 30000; // end index of points
stride 3; // stride for selector
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
fieldValue // fields that the selector is applied to
{
shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
}
}
}
}
positionParticles // positions particles
positionParticles // positions particles
{
method ordered; // other options: random and empty
method ordered; // other options: random and empty
orderedInfo
{
diameter 0.005; // diameter of particles
diameter 0.005; // diameter of particles
numPoints 30000; // number of particles in the simulation
numPoints 30000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles
axisOrder (z x y); // axis order for filling the space with particles
}
regionType cylinder; // other options: box and sphere
regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder information for positioning particles
cylinderInfo // cylinder information for positioning particles
{
p1 (0.0 0.0 0.003); // begin point of cylinder axis
p1 (0.0 0.0 0.003); // begin point of cylinder axis
p2 (0.0 0.0 0.097); // end point of cylinder axis
p2 (0.0 0.0 0.097); // end point of cylinder axis
radius 0.117; // radius of cylinder
radius 0.117; // radius of cylinder
}
}

View File

@ -8,28 +8,31 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run binarySystemofParticles;
dt 0.00001; // time step for integration (seconds)
dt 0.00001; // time step for integration (seconds)
startTime 0.0; // start time for simulation
startTime 0.0; // start time for simulation
endTime 10.0; // end time for simulation
endTime 10.0; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
g (0 -9.8 0); // gravity vector (m/s2)
// save necessary (i.e., required) data on disk
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary)
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers
timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers
timersReportInterval 0.01; // time interval for reporting timers

View File

@ -6,11 +6,11 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names
materials (lightMat heavyMat wallMat); // a list of materials names
densities (1000 1500.0 2500); // density of materials [kg/m3]
densities (1000 1500.0 2500); // density of materials [kg/m3]
contactListType sortedContactList;
contactListType sortedContactList;
contactSearch
{
@ -29,39 +29,40 @@ model
{
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat );
wallMat-wallMat );
*/
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
1.0e6 1.0e6
1.0e6);
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
0.8e6 0.8e6
0.8e6);
nu (0.25 0.25 0.25 // Poisson's ratio [-]
nu (0.25 0.25 0.25 // Poisson's ratio [-]
0.25 0.25
0.25);
en (0.97 0.97 0.85 // coefficient of normal restitution
en (0.97 0.97 0.85 // coefficient of normal restitution
0.97 0.85
1.00);
et (1.0 1.0 1.0 // coefficient of tangential restitution
et (1.0 1.0 1.0 // coefficient of tangential restitution
1.0 1.0
1.0);
mu (0.65 0.65 0.35 // dynamic friction
mu (0.65 0.65 0.35 // dynamic friction
0.65 0.35
0.35);
mur (0.1 0.1 0.1 // rolling friction
mur (0.1 0.1 0.1 // rolling friction
0.1 0.1
0.1);
}

View File

@ -6,9 +6,9 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> yes or no
active Yes; // is insertion active -> yes or no
checkForCollision No; // is checked -> yes or no
checkForCollision No; // is checked -> yes or no
/*
one layers of particles are packed

View File

@ -6,7 +6,7 @@ objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.11 -0.11 -0.11);
@ -16,44 +16,49 @@ globalBox // Simulation domain: every particles that goes out
boundaries
{
// Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain
neighborListUpdateInterval 30;
// Determines how often do you want to update the new changes in the boundary
updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004;
left
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
right
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
type exit; // other options: periodict, reflective
}
}

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@ -6,7 +6,7 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
stationaryInfo
{
@ -17,36 +17,36 @@ surfaces
{
cylinderShell
{
type cylinderWall; // other options: cuboidWall and planeWall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
}
coneShell
{
type cylinderWall; // other options: cuboidWall and planeWall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1
radius1 0.02; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
}
/*
@ -55,17 +55,17 @@ surfaces
exitGate
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
material wallMat; // material name of the wall
material wallMat; // material name of the wall
}
}

View File

@ -9,37 +9,39 @@ fileFormat ASCII;
setFields
{
/*
Default value for fields defined for particles
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word lightSphere; // name of the particle shape
shapeName word lightSphere; // name of the particle shape
}
selectors
{}
}
positionParticles // positions particles
positionParticles // positions particles
{
method empty; // other options: ordered and random
method empty; // other options: ordered and random
regionType box; // other options: cylinder and sphere
regionType box; // other options: cylinder and sphere
boxInfo // box region for positioning particles
boxInfo // box region for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
}
}

View File

@ -8,22 +8,26 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run layerdSiloFilling;
dt 0.00001; // time step for integration (s)
dt 0.00001; // time step for integration (s)
startTime 0.0; // start time for simulation
startTime 0.0; // start time for simulation
endTime 5.0; // end time for simulation
endTime 5.0; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation
saveInterval 0.05; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 0 -9.8); // gravity vector (m/s2)
g (0 0 -9.8); // gravity vector (m/s2)
// save data objects that are not automatically saved on disk.
// overrides the default behavior
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method

View File

@ -0,0 +1,244 @@
# Problem Definition
The problem is to simulate a double pedestal tote blender with the diameter **0.03 m** and **0.1 m** respectively, the length **0.3 m**, rotating at **28 rpm**. This blender is filled with **20000** Particles. The timestep for integration is **0.00001 s**. There is one type of Particle in this blender that are being inserted during simulation to fill the drum.
* **20000** particles with **4 mm** diameter, at the rate of 20000 particles/s for 1 sec.
<html>
<body>
<div align="center"><b>
a view of the tote-blender while rotating
</div></b>
<div align="center">
<img src="sample sample sample sample", width=700px>
</div>
</body>
</html>
# Setting up the Case
As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sotred in two folders: `caseSetup`, `setting`. (see the above folders). Unlike the previous cases, this case does not have the `stl` file. and the geometry is described in the `geometryDict` file.
## Defining particles
Then in the `caseSetup/sphereShape` the diameter and the material name of the particles are defined.
```C++
// names of shapes
names (sphere1);
// diameter of shapes (m)
diameters (0.004);
// material names for shapes
materials (prop1);
```
## Particle Insertion
In this case we have a region for ordering particles. These particles are placed in this blender. For example the script for the inserted particles is shown below.
<div align="center">
in <b>caseSetup/particleInsertion</b> file
</div>
```C++
// positions particles
positionParticles
{
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 40000;
// perform initial sorting based on morton code?
mortonSorting Yes;
// box for positioning particles
box
{
// lower corner point of the box
min (-0.06 -0.06 0.08);
// upper corner point of the box
max (0.06 0.06 0.18);
}
```
## Interaction between particles
In `caseSetup/interaction` file, material names and properties and interaction parameters are defined: interaction between the particles of rotating drum. Since we are defining 1 material for simulation, the interaction matrix is 1x1 (interactions are symetric).
```C++
// a list of materials names
materials (prop1);
// density of materials [kg/m3]
densities (1000.0);
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
/*
Property (prop1-prop1);
*/
// Young modulus [Pa]
Yeff (1.0e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Poisson's ratio [-]
nu (0.25);
// coefficient of normal restitution
en (0.7);
// coefficient of tangential restitution
et (1.0);
// dynamic friction
mu (0.3);
// rolling friction
mur (0.1);
}
```
## Settings
### Geometry
In the `settings/geometryDict` file, the geometry and axis of rotation is defined for the drum. The geometry is composed of a cylinder inlet and outlet, cone shell top and down, a cylinder shell and enter and exit Gate.
```C++
surfaces
{
enterGate
{
// type of wall
type planeWall;
// coords of wall
p1 (-0.05 -0.05 0.3);
p2 (-0.05 0.05 0.3);
p3 ( 0.05 0.05 0.3);
p4 (0.05 -0.05 0.3);
// material of wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderinlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelltop
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderShell
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelldown
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
/*
This is a plane wall at the exit of silo
*/
cylinderoutlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
exitGate
{
type planeWall;
p1 (-0.05 -0.05 0);
p2 (-0.05 0.05 0);
p3 ( 0.05 0.05 0);
p4 (0.05 -0.05 0);
material prop1;
motion rotAxis;
}
}
```
### Rotating Axis Info
In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. Unlike the previous cases, the rotation of this blender starts at time=**0 s**.
```C++
rotatingAxisMotionInfo
{
rotAxis
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
}
}
```
## Performing Simulation
To perform simulations, enter the following commands one after another in the terminal.
Enter `$ particlesPhasicFlow` command to create the initial fields for particles.
Enter `$ geometryPhasicFlow` command to create the Geometry.
At last, enter `$ sphereGranFlow` command to start the simulation.
After finishing the simulation, you can use `$ pFlowtoVTK` to convert the results into vtk format storred in ./VTK folder.

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName interaction;
objectType dicrionary;
/* ------------------------------------------------------------------------- */
// a list of materials names
materials (prop1);
// density of materials [kg/m3]
densities (1000.0);
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
/*
Property (prop1-prop1);
*/
// Young modulus [Pa]
Yeff (1.0e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Poisson's ratio [-]
nu (0.25);
// coefficient of normal restitution
en (0.7);
// coefficient of tangential restitution
et (1.0);
// dynamic friction
mu (0.3);
// rolling friction
mur (0.1);
}
contactSearch
{
// method for broad search particle-particle
method NBS;
// method for broad search particle-wall
wallMapping cellMapping;
NBSInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
// bounding box size to particle diameter (max)
sizeRatio 1.1;
}
cellMappingInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
// bounding box for particle-wall search (> 0.5)
cellExtent 0.7;
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
/* ------------------------------------------------------------------------- */
// is insertion active?
active no;
// not implemented for yes
collisionCheck No;

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
/* ------------------------------------------------------------------------- */
// names of shapes
names (sphere1);
// diameter of shapes (m)
diameters (0.004);
// material names for shapes
materials (prop1);

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#!/bin/sh
cd ${0%/*} || exit 1 # Run from this directory
ls | grep -P "^(([0-9]+\.?[0-9]*)|(\.[0-9]+))$" | xargs -d"\n" rm -rf
rm -rf VTK
#------------------------------------------------------------------------------

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#!/bin/sh
cd ${0%/*} || exit 1 # Run from this directory
echo "\n<--------------------------------------------------------------------->"
echo "1) Creating particles"
echo "<--------------------------------------------------------------------->\n"
particlesPhasicFlow
echo "\n<--------------------------------------------------------------------->"
echo "2) Creating geometry"
echo "<--------------------------------------------------------------------->\n"
geometryPhasicFlow
echo "\n<--------------------------------------------------------------------->"
echo "3) Running the case"
echo "<--------------------------------------------------------------------->\n"
sphereGranFlow
#------------------------------------------------------------------------------

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName geometryDict;
objectType dictionary;
/* ------------------------------------------------------------------------- */
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
surfaces
{
enterGate
{
// type of wall
type planeWall;
// coords of wall
p1 (-0.05 -0.05 0.3);
p2 (-0.05 0.05 0.3);
p3 ( 0.05 0.05 0.3);
p4 (0.05 -0.05 0.3);
// material of wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderinlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelltop
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderShell
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelldown
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
/*
This is a plane wall at the exit of silo
*/
cylinderoutlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
exitGate
{
type planeWall;
p1 (-0.05 -0.05 0);
p2 (-0.05 0.05 0);
p3 ( 0.05 0.05 0);
p4 (0.05 -0.05 0);
material prop1;
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particlesDict;
objectType dictionary;
/* ------------------------------------------------------------------------- */
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
// rotational velocity (rad/s)
rotVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word sphere1;
}
selectors
{}
}
// positions particles
positionParticles
{
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 40000;
// perform initial sorting based on morton code?
mortonSorting Yes;
// box for positioning particles
box
{
// lower corner point of the box
min (-0.06 -0.06 0.08);
// upper corner point of the box
max (0.06 0.06 0.18);
}
positionOrderedInfo
{
// minimum space between centers of particles
diameter 0.004;
// number of particles in the simulation
numPoints 20000;
// axis order for filling the space with particles
axisOrder (z y x);
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName settingsDict;
objectType dictionary;;
/*---------------------------------------------------------------------------*/
run toteBlender;
// time step for integration (s)
dt 0.00001;
// start time for simulation
startTime 0;
// end time for simulation
endTime 10;
// time interval for saving the simulation
saveInterval 0.1;
// maximum number of digits for time folder
timePrecision 6;
// gravity vector (m/s2)
g (0 0 -9.8);
/* Simulation domain */
/* every particles that goes outside this domain is deleted. */
domain
{
min (-0.5 -0.5 -0.5);
max (0.5 0.5 0.5);
}
// integration method
integrationMethod AdamsBashforth2;
// report timers?
timersReport Yes;
// time interval for reporting timers
timersReportInterval 0.01;