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uniformRandomReal.hpp
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __uniformRandomReal_hpp__
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#define __uniformRandomReal_hpp__
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#include <random>
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#include "
types.hpp
"
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#include "
typeInfo.hpp
"
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namespace
pFlow
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{
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class
uniformRandomReal
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{
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protected
:
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std::mt19937_64
engineGen_
;
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std::uniform_real_distribution<double>
distrbution_
;
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public
:
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// type info
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TypeInfoNV
(
"uniform"
);
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explicit
uniformRandomReal
()
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:
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engineGen_
(std::random_device()()),
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distrbution_
(0.0, 1.0)
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{}
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~uniformRandomReal
()=
default
;
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inline
real
randomNumber
(
real
a,
real
b)
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{
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return
a + (b-a)*
distrbution_
(
engineGen_
);
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}
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inline
realx3
randomNumber
(
const
realx3
& a,
const
realx3
& b)
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{
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realx3
r3
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(
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randomNumber
(0.0,1.0),
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randomNumber
(0.0,1.0),
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randomNumber
(0.0,1.0)
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);
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return
a + (b-a)*r3;
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}
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inline
realx3
operator()
(
const
realx3
& a,
const
realx3
& b)
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{
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return
randomNumber
(a,b);
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}
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inline
real
operator()
(
real
a,
real
b)
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{
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return
randomNumber
(a,b);
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}
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};
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}
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#endif
pFlow::uniformRandomReal::uniformRandomReal
uniformRandomReal()
Definition:
uniformRandomReal.hpp:45
pFlow::uniformRandomReal::~uniformRandomReal
~uniformRandomReal()=default
pFlow::uniformRandomReal::operator()
realx3 operator()(const realx3 &a, const realx3 &b)
Definition:
uniformRandomReal.hpp:70
pFlow::real
float real
Definition:
builtinTypes.hpp:45
types.hpp
pFlow::uniformRandomReal::operator()
real operator()(real a, real b)
Definition:
uniformRandomReal.hpp:75
pFlow::uniformRandomReal::TypeInfoNV
TypeInfoNV("uniform")
pFlow
Definition:
demGeometry.hpp:27
pFlow::uniformRandomReal
Definition:
uniformRandomReal.hpp:32
pFlow::uniformRandomReal::distrbution_
std::uniform_real_distribution< double > distrbution_
Definition:
uniformRandomReal.hpp:38
pFlow::uniformRandomReal::engineGen_
std::mt19937_64 engineGen_
Definition:
uniformRandomReal.hpp:36
pFlow::uniformRandomReal::randomNumber
realx3 randomNumber(const realx3 &a, const realx3 &b)
Definition:
uniformRandomReal.hpp:58
typeInfo.hpp
pFlow::triple< real >
pFlow::uniformRandomReal::randomNumber
real randomNumber(real a, real b)
Definition:
uniformRandomReal.hpp:53
src
phasicFlow
random
randomReal
uniformRandomReal.hpp
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