void makeTransMatrix(const realx3 &v)
zAxis(const realx3 &lp1, const realx3 &lp2)
ArrayType invRotMat_
rotation matrix to rotate back from rotated coordinates to the original axis
INLINE_FUNCTION_HD T length(const triple< T > &v1)
ArrayType rotMat_
transformation matrix to rotate original coordinates to rotated coordinates
realx3 transferBackZ(const realx3 &p) const
realx3 p1_
the origin of the transformed coord
realx3 transferToZ(const realx3 &p) const
realx3 p2_
the direction vector of rotated coordinates