42 p1 = center + edgeLength*
realx3(-0.5,-0.5,-0.5);
43 p2 = center + edgeLength*
realx3(-0.5, 0.5,-0.5);
44 p3 = center + edgeLength*
realx3(-0.5, 0.5, 0.5);
45 p4 = center + edgeLength*
realx3(-0.5,-0.5, 0.5);
47 planeWall left(p1,p2,p3,p4, numDivs.
y(), numDivs.
z());
51 triangles_.push_back(t);
55 p1 = center + edgeLength*
realx3( 0.5,-0.5,-0.5);
56 p2 = center + edgeLength*
realx3( 0.5,-0.5, 0.5);
57 p3 = center + edgeLength*
realx3( 0.5, 0.5, 0.5);
58 p4 = center + edgeLength*
realx3( 0.5, 0.5,-0.5);
60 planeWall right(p1,p2,p3,p4, numDivs.
z(), numDivs.
y());
64 triangles_.push_back(t);
68 p1 = center + edgeLength*
realx3(-0.5,-0.5,-0.5);
69 p2 = center + edgeLength*
realx3(-0.5,-0.5, 0.5);
70 p3 = center + edgeLength*
realx3( 0.5,-0.5, 0.5);
71 p4 = center + edgeLength*
realx3( 0.5,-0.5,-0.5);
73 planeWall bottom(p1,p2,p3,p4, numDivs.
z(), numDivs.
x());
77 triangles_.push_back(t);
81 p1 = center + edgeLength*
realx3(-0.5, 0.5,-0.5);
82 p2 = center + edgeLength*
realx3( 0.5, 0.5,-0.5);
83 p3 = center + edgeLength*
realx3( 0.5, 0.5, 0.5);
84 p4 = center + edgeLength*
realx3(-0.5, 0.5, 0.5);
86 planeWall top(p1,p2,p3,p4, numDivs.
x(), numDivs.
z());
90 triangles_.push_back(t);
94 p1 = center + edgeLength*
realx3(-0.5,-0.5,-0.5);
95 p2 = center + edgeLength*
realx3( 0.5,-0.5,-0.5);
96 p3 = center + edgeLength*
realx3( 0.5, 0.5,-0.5);
97 p4 = center + edgeLength*
realx3(-0.5, 0.5,-0.5);
100 planeWall back(p1,p2,p3,p4, numDivs.
x(), numDivs.
y());
104 triangles_.push_back(t);
109 p1 = center + edgeLength*
realx3(-0.5,-0.5, 0.5);
110 p2 = center + edgeLength*
realx3(-0.5, 0.5, 0.5);
111 p3 = center + edgeLength*
realx3( 0.5, 0.5, 0.5);
112 p4 = center + edgeLength*
realx3( 0.5,-0.5, 0.5);
114 planeWall front(p1,p2,p3,p4, numDivs.
y(), numDivs.
x());
118 triangles_.push_back(t);
136 if(!readcuboidWall(dict))