PhasicFlow
v0.1
www.cemf.ir
uniformRandomInt32.hpp
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __uniformRandomInt32_hpp__
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#define __uniformRandomInt32_hpp__
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#include <random>
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#include "
types.hpp
"
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#include "
typeInfo.hpp
"
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namespace
pFlow
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{
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class
uniformRandomInt32
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{
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protected
:
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std::mt19937_64
engineGen_
;
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std::uniform_int_distribution<int32>
distrbution_
;
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public
:
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// type info
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TypeInfoNV
(
"uniform"
);
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explicit
uniformRandomInt32
(
int32
min
,
int32
max
)
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:
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engineGen_
(std::random_device()()),
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distrbution_
(
min
,
max
)
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{}
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~uniformRandomInt32
()=
default
;
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inline
real
randomNumber
()
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{
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return
distrbution_
(
engineGen_
);
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}
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inline
int32x3
randomNumber3
()
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{
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return
int32x3
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(
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randomNumber
(),
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randomNumber
(),
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randomNumber
()
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);
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}
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inline
realx3
operator()
()
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{
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return
randomNumber
();
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}
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};
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}
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#endif
pFlow::real
float real
Definition:
builtinTypes.hpp:46
types.hpp
pFlow::int32x3
triple< int32 > int32x3
Definition:
types.hpp:41
pFlow::uniformRandomInt32::~uniformRandomInt32
~uniformRandomInt32()=default
pFlow::uniformRandomInt32::TypeInfoNV
TypeInfoNV("uniform")
pFlow
Definition:
demComponent.hpp:28
pFlow::uniformRandomInt32::uniformRandomInt32
uniformRandomInt32(int32 min, int32 max)
Definition:
uniformRandomInt32.hpp:45
pFlow::uniformRandomInt32::randomNumber
real randomNumber()
Definition:
uniformRandomInt32.hpp:53
pFlow::uniformRandomInt32
Definition:
uniformRandomInt32.hpp:32
pFlow::uniformRandomInt32::engineGen_
std::mt19937_64 engineGen_
Definition:
uniformRandomInt32.hpp:36
pFlow::int32
int int32
Definition:
builtinTypes.hpp:53
pFlow::max
T max(const Vector< T, Allocator > &v)
Definition:
VectorMath.hpp:164
typeInfo.hpp
pFlow::uniformRandomInt32::randomNumber3
int32x3 randomNumber3()
Definition:
uniformRandomInt32.hpp:58
pFlow::uniformRandomInt32::operator()
realx3 operator()()
Definition:
uniformRandomInt32.hpp:68
pFlow::triple< int32 >
pFlow::uniformRandomInt32::distrbution_
std::uniform_int_distribution< int32 > distrbution_
Definition:
uniformRandomInt32.hpp:38
pFlow::min
T min(const Vector< T, Allocator > &v)
Definition:
VectorMath.hpp:138
src
phasicFlow
random
randomInt32
uniformRandomInt32.hpp
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