mirror of
https://github.com/PhasicFlow/phasicFlow.git
synced 2025-07-28 03:27:05 +00:00
292 lines
5.2 KiB
C++
292 lines
5.2 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __particles_H__
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#define __particles_H__
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#include "dynamicPointStructure.H"
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#include "particleIdHandler.H"
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#include "demParticles.H"
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namespace pFlow
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{
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class setFieldList;
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class particles
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:
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public eventObserver,
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public demParticles
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{
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protected:
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// owner repository
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Time& time_;
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const word integrationMethod_;
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// dynamic point structure for particles
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dynamicPointStructure dynPointStruct_;
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// - name of shapes - this is managed by particles
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wordPointField& shapeName_;
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// id of particles on host
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int32PointField_HD& id_;
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// property id on device
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int8PointField_D& propertyId_;
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// diameter / boundig sphere size of particles on device
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realPointField_D& diameter_;
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// mass on device
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realPointField_D& mass_;
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// - acceleration on device
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realx3PointField_D& accelertion_;
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realx3PointField_D& contactForce_;
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realx3PointField_D& contactTorque_;
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// - object handling particle id
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particleIdHandler idHandler_;
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virtual uniquePtr<List<eventObserver*>> getFieldObjectList()const;
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void zeroForce()
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{
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contactForce_.fill(zero3);
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}
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void zeroTorque()
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{
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contactTorque_.fill(zero3);
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}
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public:
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// type info
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TypeName("particles");
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particles(systemControl& control, const word& integrationMethod);
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inline const auto& time()const {
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return time_;
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}
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inline auto& time() {
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return time_;
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}
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inline auto integrationMethod()const
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{
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return integrationMethod_;
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}
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inline const auto& dynPointStruct()const
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{
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return dynPointStruct_;
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}
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inline auto& dynPointStruct()
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{
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return dynPointStruct_;
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}
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inline const auto& pStruct()const{
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return dynPointStruct_.pStruct();
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}
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inline auto& pStruct(){
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return dynPointStruct_.pStruct();
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}
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inline auto size()const{
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return pStruct().size();
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}
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inline auto capacity() const{
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return pStruct().capacity();
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}
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inline auto activePointsMaskD()const{
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return pStruct().activePointsMaskD();
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}
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inline auto numActive()const
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{
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return pStruct().numActive();
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}
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inline bool allActive()const{
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return pStruct().allActive();
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}
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inline auto activeRange()const{
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return pStruct().activeRange();
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}
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inline auto activePointsMaskH()const{
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return pStruct().activePointsMaskH();
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}
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inline const auto& pointPosition()const{
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return pStruct().pointPosition();
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}
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inline const auto& position()const
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{
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return pStruct().pointPosition();
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}
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inline const auto& pointVelocity()const{
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return dynPointStruct().velocity();
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}
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inline const auto& velocity()const{
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return dynPointStruct().velocity();
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}
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inline const auto& id()const{
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return id_;
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}
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inline auto& id(){
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return id_;
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}
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inline const auto& diameter()const{
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return diameter_;
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}
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inline auto& diameter(){
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return diameter_;
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}
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inline const auto& mass()const{
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return mass_;
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}
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inline auto& mass() {
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return mass_;
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}
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inline const auto& accelertion()const{
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return accelertion_;
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}
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inline auto& accelertion(){
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return accelertion_;
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}
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inline
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realx3PointField_D& contactForce()
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{
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return contactForce_;
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}
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inline
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const realx3PointField_D& contactForce() const
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{
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return contactForce_;
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}
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inline
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realx3PointField_D& contactTorque()
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{
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return contactTorque_;
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}
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inline
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const realx3PointField_D& contactTorque() const
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{
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return contactTorque_;
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}
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inline const auto& propertyId()const{
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return propertyId_;
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}
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inline auto& propertyId(){
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return propertyId_;
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}
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inline const auto& shapeName()const{
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return shapeName_;
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}
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inline auto& shapName(){
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return shapeName_;
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}
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bool beforeIteration() override
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{
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auto domain = this->control().domain();
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auto numMarked = dynPointStruct_.markDeleteOutOfBox(domain);
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/*if(numMarked)
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{
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output<<"\nNumber of deleted points/particles that are out of domain box: "<<numMarked<<endl;
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}*/
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this->zeroForce();
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this->zeroTorque();
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return true;
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}
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virtual
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bool insertParticles
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(
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const realx3Vector& position,
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const wordVector& shapes,
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const setFieldList& setField
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) = 0;
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virtual
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realx3PointField_D& rAcceleration() = 0;
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virtual
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const realx3PointField_D& rAcceleration() const = 0;
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virtual
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const realVector_D& boundingSphere()const = 0;
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virtual
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word shapeTypeName()const = 0;
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virtual
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void boundingSphereMinMax(real & minDiam, real& maxDiam)const = 0;
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}; // particles
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} // pFlow
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#endif //__particles_H__
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