260 lines
5.4 KiB
C++
260 lines
5.4 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __vibratingMotion_hpp__
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#define __vibratingMotion_hpp__
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#include "types.hpp"
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#include "typeInfo.hpp"
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#include "VectorDual.hpp"
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#include "Vectors.hpp"
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#include "List.hpp"
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#include "vibrating.hpp"
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namespace pFlow
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{
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// forward
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class dictionary;
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/**
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* Vibrating motion model for walls
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*
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* This class is used for simulaiton that at least one wall components
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* are moving according to a sinoidal viration defined in class vibrating.
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* One or more than one motion components can be defined in
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* vibratingMotionInfo dictionary
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*
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\verbatim
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// In geometryDict file, this will defines vibrating walls during simulation
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...
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motionModel vibratingMotion;
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vibratingMotionInfo
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{
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vibComponent1
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{
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// the definition based on class vibrating
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}
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vibComponent2
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{
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// the definition based on calss vibrating
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}
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}
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...
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\endverbatim
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*
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*/
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class vibratingMotion
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{
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public:
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/** Motion model class to be passed to computational units/kernels for
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* transfing points and returning velocities at various positions
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*/
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class Model
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{
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protected:
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deviceViewType1D<vibrating> components_;
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int32 numComponents_=0;
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public:
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INLINE_FUNCTION_HD
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Model(deviceViewType1D<vibrating> comps, int32 numComps):
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components_(comps),
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numComponents_(numComps)
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{}
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INLINE_FUNCTION_HD
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Model(const Model&) = default;
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INLINE_FUNCTION_HD
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Model& operator=(const Model&) = default;
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INLINE_FUNCTION_HD
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realx3 pointVelocity(int32 n, const realx3& p)const
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{
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return components_[n].linTangentialVelocityPoint(p);
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}
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INLINE_FUNCTION_HD
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realx3 operator()(int32 n, const realx3& p)const
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{
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return pointVelocity(n,p);
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}
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INLINE_FUNCTION_HD
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realx3 transferPoint(int32 n, const realx3 p, real dt)const
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{
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return components_[n].transferPoint(p, dt);
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}
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INLINE_FUNCTION_HD int32 numComponents()const
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{
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return numComponents_;
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}
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};
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protected:
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using axisVector_HD = VectorDual<vibrating>;
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/// Vibrating motion components
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axisVector_HD components_;
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/// Names of components
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wordList componentName_;
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/// Number of components
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label numComponents_= 0;
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/// Read from a dictionary
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bool readDictionary(const dictionary& dict);
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/// Write to a dictionary
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bool writeDictionary(dictionary& dict)const;
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public:
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/// Type info
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TypeInfoNV("vibratingMotion");
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/// Empty
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FUNCTION_H
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vibratingMotion();
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/// Construct with dictionary
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FUNCTION_H
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vibratingMotion(const dictionary& dict);
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/// Copy constructor
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FUNCTION_H
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vibratingMotion(const vibratingMotion&) = default;
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/// No move
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vibratingMotion(vibratingMotion&&) = delete;
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/// Copy assignment
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FUNCTION_H
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vibratingMotion& operator=(const vibratingMotion&) = default;
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/// No Move assignment
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vibratingMotion& operator=(vibratingMotion&&) = delete;
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/// Destructor
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FUNCTION_H
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~vibratingMotion() = default;
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/// Return motion model at time t
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Model getModel(real t)
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{
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for(int32 i= 0; i<numComponents_; i++ )
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{
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components_[i].setTime(t);
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}
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components_.modifyOnHost();
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components_.syncViews();
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return Model(components_.deviceVectorAll(), numComponents_);
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}
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/// Name to component index
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INLINE_FUNCTION_H
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int32 nameToIndex(const word& name)const
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{
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if( auto i = componentName_.findi(name); i == -1)
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{
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fatalErrorInFunction<<
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"component name " << name << " does not exist. \n";
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fatalExit;
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return i;
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}
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else
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{
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return i;
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}
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}
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/// Index to name
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INLINE_FUNCTION_H
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word indexToName(label i)const
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{
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if(i < numComponents_ )
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return componentName_[i];
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else
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{
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fatalErrorInFunction<<
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"out of range access to the list of axes " << i <<endl<<
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" size of components_ is "<<numComponents_<<endl;
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fatalExit;
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return "";
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}
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}
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/// velocity at point p according to motion component n
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INLINE_FUNCTION_H
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realx3 pointVelocity(label n, const realx3& p)const
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{
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return components_.hostVectorAll()[n].linTangentialVelocityPoint(p);
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}
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/// Transfer point p for dt seconds based on motion component n
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INLINE_FUNCTION_H
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realx3 transferPoint(label n, const realx3 p, real dt)const
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{
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return components_.hostVectorAll()[n].transferPoint(p, dt);
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}
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/// Is moving
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INLINE_FUNCTION_HD
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bool isMoving()const
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{
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return true;
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}
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/// Move ponits at time t for dt seconds
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INLINE_FUNCTION_H
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bool move(real t, real dt)
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{
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return true;
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}
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/// Read from input stream is
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FUNCTION_H
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bool read(iIstream& is);
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/// Write to output stream os
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FUNCTION_H
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bool write(iOstream& os)const;
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};
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} // pFlow
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#endif //__rotatingAxisMotion_hpp__
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