phasicFlow/src/MotionModel/vibratingMotion/vibratingMotion-old.hpp

260 lines
5.4 KiB
C++

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __vibratingMotion_hpp__
#define __vibratingMotion_hpp__
#include "types.hpp"
#include "typeInfo.hpp"
#include "VectorDual.hpp"
#include "Vectors.hpp"
#include "List.hpp"
#include "vibrating.hpp"
namespace pFlow
{
// forward
class dictionary;
/**
* Vibrating motion model for walls
*
* This class is used for simulaiton that at least one wall components
* are moving according to a sinoidal viration defined in class vibrating.
* One or more than one motion components can be defined in
* vibratingMotionInfo dictionary
*
\verbatim
// In geometryDict file, this will defines vibrating walls during simulation
...
motionModel vibratingMotion;
vibratingMotionInfo
{
vibComponent1
{
// the definition based on class vibrating
}
vibComponent2
{
// the definition based on calss vibrating
}
}
...
\endverbatim
*
*/
class vibratingMotion
{
public:
/** Motion model class to be passed to computational units/kernels for
* transfing points and returning velocities at various positions
*/
class Model
{
protected:
deviceViewType1D<vibrating> components_;
int32 numComponents_=0;
public:
INLINE_FUNCTION_HD
Model(deviceViewType1D<vibrating> comps, int32 numComps):
components_(comps),
numComponents_(numComps)
{}
INLINE_FUNCTION_HD
Model(const Model&) = default;
INLINE_FUNCTION_HD
Model& operator=(const Model&) = default;
INLINE_FUNCTION_HD
realx3 pointVelocity(int32 n, const realx3& p)const
{
return components_[n].linTangentialVelocityPoint(p);
}
INLINE_FUNCTION_HD
realx3 operator()(int32 n, const realx3& p)const
{
return pointVelocity(n,p);
}
INLINE_FUNCTION_HD
realx3 transferPoint(int32 n, const realx3 p, real dt)const
{
return components_[n].transferPoint(p, dt);
}
INLINE_FUNCTION_HD int32 numComponents()const
{
return numComponents_;
}
};
protected:
using axisVector_HD = VectorDual<vibrating>;
/// Vibrating motion components
axisVector_HD components_;
/// Names of components
wordList componentName_;
/// Number of components
label numComponents_= 0;
/// Read from a dictionary
bool readDictionary(const dictionary& dict);
/// Write to a dictionary
bool writeDictionary(dictionary& dict)const;
public:
/// Type info
TypeInfoNV("vibratingMotion");
/// Empty
FUNCTION_H
vibratingMotion();
/// Construct with dictionary
FUNCTION_H
vibratingMotion(const dictionary& dict);
/// Copy constructor
FUNCTION_H
vibratingMotion(const vibratingMotion&) = default;
/// No move
vibratingMotion(vibratingMotion&&) = delete;
/// Copy assignment
FUNCTION_H
vibratingMotion& operator=(const vibratingMotion&) = default;
/// No Move assignment
vibratingMotion& operator=(vibratingMotion&&) = delete;
/// Destructor
FUNCTION_H
~vibratingMotion() = default;
/// Return motion model at time t
Model getModel(real t)
{
for(int32 i= 0; i<numComponents_; i++ )
{
components_[i].setTime(t);
}
components_.modifyOnHost();
components_.syncViews();
return Model(components_.deviceVectorAll(), numComponents_);
}
/// Name to component index
INLINE_FUNCTION_H
int32 nameToIndex(const word& name)const
{
if( auto i = componentName_.findi(name); i == -1)
{
fatalErrorInFunction<<
"component name " << name << " does not exist. \n";
fatalExit;
return i;
}
else
{
return i;
}
}
/// Index to name
INLINE_FUNCTION_H
word indexToName(label i)const
{
if(i < numComponents_ )
return componentName_[i];
else
{
fatalErrorInFunction<<
"out of range access to the list of axes " << i <<endl<<
" size of components_ is "<<numComponents_<<endl;
fatalExit;
return "";
}
}
/// velocity at point p according to motion component n
INLINE_FUNCTION_H
realx3 pointVelocity(label n, const realx3& p)const
{
return components_.hostVectorAll()[n].linTangentialVelocityPoint(p);
}
/// Transfer point p for dt seconds based on motion component n
INLINE_FUNCTION_H
realx3 transferPoint(label n, const realx3 p, real dt)const
{
return components_.hostVectorAll()[n].transferPoint(p, dt);
}
/// Is moving
INLINE_FUNCTION_HD
bool isMoving()const
{
return true;
}
/// Move ponits at time t for dt seconds
INLINE_FUNCTION_H
bool move(real t, real dt)
{
return true;
}
/// Read from input stream is
FUNCTION_H
bool read(iIstream& is);
/// Write to output stream os
FUNCTION_H
bool write(iOstream& os)const;
};
} // pFlow
#endif //__rotatingAxisMotion_hpp__