regularParticleIdHandler(pointStructure &pStruct)
ClassInfo("particleIdHandler<regular>")
bool initialIdCheck() override
Pair< uint32, uint32 > getIdRange(uint32 nNewParticles) override
add_vCtor(particleIdHandler, regularParticleIdHandler, pointStructure)
~regularParticleIdHandler() override=default
uint32 maxId() const override